xzr61

Russia
95 matches tracked
Last updated:

How does xzr61 play?

Rating 1.09 (from 1 matches) K/R 0.76 ADR 84.0 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.09
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 16%+5 pp better than 77%
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.3
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 7x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 76%+5.0 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 82.0, Win rate at 46%
▼ Got worse
K/R −0.05, ELO −176

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 95 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −48 ELO
21 matches · 33% wins
On Dust 2 −36 ELO
26 matches · 38% wins

xzr61 loses the most ELO from match 5 of the day: −48 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.09 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
63% better than 86%
0.74 level
82.2 better than 57%
-
56% of 203 duels better than 75%
30% of 20 situations better than 25%
Dust 226
38% better than 9%
0.79 better than 73%
88.1 better than 81%
1.09–
52% of 167 duels better than 54%
50% of 16 situations better than 80%
Ancient11
18% –
0.87 –
87.2 –
-
51% of 41 duels –
30% of 10 situations –
Anubis11
36% –
0.73 –
83.8 –
-
50% of 54 duels –
33% of 9 situations –
Nuke4
50% –
0.69 –
75.7 –
-
52% of 23 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How xzr61 plays

Across 95 matches xzr61 averages K/R 0.76 and ADR 84.0; the rating across the 1 rated matches is 1.09. Biggest strength: Utility damage per round at 5.0. That is better than 75% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 17.2 kills per match, 51% of them headshots. The strongest map is Mirage with a 63% win rate in 40 matches. In 34 matches with detailed stats: 7 4Ks and 0 aces. xzr61 loses the most ELO from match 5 of the day (−48 ELO, win rate 33%). Things go best on Mirage (+28 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, ELO −176. Unchanged in recent months: ADR at 82.0, Win rate at 46%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.