xyzvhiq0-

Brazil
174 matches tracked 45 matches in 30 days
Last updated:

How does xyzvhiq0- play?

Rating 0.99 K/R 0.70 ADR 74.0 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.01+0.01 · Ø 1.00 better than 56%
Pistol kills per match 2.6
Knife kills 5 in 174 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 25x 4K, 0 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.18, ADR +7.3, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.61). Just below the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
36 matches · 42% win rate
On Dust 2 −30 ELO
35 matches · 49% win rate
On Saturdays −51 ELO, win rate 39%

xyzvhiq0- loses the most ELO on Anubis: −47 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
50% right on the average
0.72 right on the average
76.4 better than 33%
1.03 better than 61%
57% of 235 duels better than 85%
38% of 42 situations right on the average
Anubis36
42% better than 20%
0.71 better than 42%
76.4 better than 27%
1.00 better than 47%
53% of 147 duels better than 64%
38% of 24 situations better than 52%
Dust 235
49% better than 41%
0.68 better than 26%
73.2 better than 16%
0.96 better than 30%
53% of 135 duels better than 65%
48% of 21 situations better than 76%
Nuke16
69% better than 91%
0.60 better than 3%
64.7 better than 2%
0.87 better than 7%
42% of 36 duels better than 10%
64% of 11 situations better than 92%
Inferno12
42% -
0.70 -
73.9 -
0.99-
44% of 36 duels -
21% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xyzvhiq0- plays

Across 174 matches xyzvhiq0- averages K/R 0.70, ADR 74.0 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 59 of 174 matches the rating was 1.10 or higher (34%), in 72 it was below 0.90. In 153 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. xyzvhiq0- loses the most ELO on Anubis (−47 ELO, win rate 42%). Things go best on Mirage (+74 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate, +8 ELO. Improved over the last three months: K/R +0.10, Rating +0.18, ADR +7.3, Win rate +9 pp. Got weaker: Headshots −3 pp. Last 30 days: 45 matches, win rate 56%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.