xyu

Japan
On FACEIT since 2019 201 matches tracked 34 matches in 30 days
Last updated:

How does xyu play?

Rating 1.02 K/R 0.73 ADR 78.2 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 22x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +264
= Stayed the same
Headshots at 54%, Win rate at 50%
▼ Got worse
K/R −0.12, Rating −0.16, ADR −9.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.82). Slightly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
40 matches · 40% win rate
On Mirage −30 ELO
61 matches · 51% win rate
Between 0:00 and 6:00 +30 ELO, win rate 45%
On Wednesdays ±0 ELO, win rate 41%

xyu loses the most ELO in match 1 of the day: −150 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 3.04 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 44%
0.73 better than 42%
77.4 better than 30%
1.03 better than 45%
51% of 258 duels better than 45%
40% of 43 situations better than 53%
Anubis45
49% better than 36%
0.79 better than 70%
85.8 better than 71%
1.08 better than 61%
59% of 192 duels better than 85%
41% of 29 situations better than 56%
Nuke31
71% better than 92%
0.71 better than 26%
75.8 better than 18%
1.01 better than 34%
55% of 125 duels better than 62%
44% of 25 situations better than 62%
Ancient29
48% better than 34%
0.70 better than 24%
76.5 better than 20%
0.99 better than 31%
55% of 132 duels better than 65%
38% of 21 situations right on the average
Dust 218
39% better than 10%
0.70 better than 27%
70.5 better than 6%
1.00 better than 33%
50% of 82 duels better than 39%
67% of 9 situations better than 98%
Inferno16
25% better than 1%
0.69 better than 14%
74.6 better than 10%
0.94 better than 7%
64% of 69 duels better than 90%
30% of 10 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How xyu plays

Across 201 matches xyu averages K/R 0.73, ADR 78.2 and a rating of 1.02. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Nuke with a 71% win rate in 31 matches. In 77 of 201 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 141 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. xyu loses the most ELO in match 1 of the day (−150 ELO, win rate 40%). Things go best in match 2 of the day (+120 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: ELO +264. Got weaker: K/R −0.12, Rating −0.16, ADR −9.4. Unchanged in recent months: Headshots at 54%, Win rate at 50%. Last 30 days: 34 matches, win rate 50%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.