xype

Sweden
153 matches tracked 11 matches in 30 days
ELO ▲ 7
3,245
30-day peak: 3,302
Rank EU ▼ 264 places
#2,886
SE #89 in SE
30 days · prev. #2,622 · best #2,622
Last updated:

How does xype play?

Rating 1.14 (from 105 matches) K/R 0.79 ADR 90.2 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 2%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.16+0.11 · Ø 1.05 better than 73%
Pistol kills per match 2.7
Knife kills 4 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 87%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 11x 4K, 4 aces in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

12.5 utility damage per round and so well above the average (3.9).

Utility hit rate 59%+25 pp · Ø 34% better than 99%
Utility damage per round 12.5+8.6 · Ø 3.9 better than 99%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.19, ADR +11.8, Headshots +2 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −212

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −19 ELO
25 matches · 36% win rate
In match 3 of the day +139 ELO
23 matches · 43% win rate
On Saturdays −21 ELO, win rate 35%

xype loses the most ELO on Anubis: −19 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.59 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
65% better than 87%
0.82 better than 75%
94.6 better than 93%
1.22 better than 88%
59% of 206 duels better than 84%
31% of 35 situations better than 26%
Ancient27
41% better than 10%
0.78 better than 61%
87.4 better than 74%
1.05 better than 46%
65% of 100 duels better than 97%
30% of 20 situations better than 28%
Anubis25
36% better than 4%
0.78 better than 62%
89.6 better than 85%
1.13-
57% of 56 duels better than 75%
38% of 8 situations right on the average
Dust 222
59% better than 66%
0.73 better than 36%
82.4 better than 51%
1.08-
51% of 61 duels better than 41%
50% of 4 situations better than 78%
Inferno7
57% -
0.83 -
92.8 -
1.15-
50% of 24 duels -
17% of 6 situations -
Cache6
50% -
0.77 -
87.6 -
1.08-
68% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xype plays

Across 153 matches xype averages K/R 0.79 and ADR 90.2; the rating across the 105 rated matches is 1.14. Biggest strength: Utility hit rate at 59%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 63 matches. In 56 of 105 matches the rating was 1.10 or higher (53%), in 27 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: September 2026 at 1.26. xype loses the most ELO on Anubis (−19 ELO, win rate 36%). Things go best on Mirage (+308 ELO, win rate 65%). From match no. 5 of the day on, things go best: 76% win rate, +118 ELO. Improved over the last three months: K/R +0.11, Rating +0.19, ADR +11.8, Headshots +2 pp, Win rate +10 pp. Got weaker: ELO −212. Last 30 days: 11 matches, win rate 45%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.