xxrage666

AZ
On FACEIT since 2018 41 matches tracked 25 matches in 30 days
Last updated:

How does xxrage666 play?

Rating 1.00 K/R 0.74 ADR 82.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 37% weak 0.75 to 0.89 22% very weak below 0.75 10%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 3.3
Zeus kills1 in 41 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 58%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 9x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 87%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether xxrage666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

Soon this shows where xxrage666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.69 -
76.3 -
0.91-
45% of 51 duels -
44% of 9 situations -
Dust 210
70% -
0.71 -
79.6 -
1.01-
37% of 43 duels -
0% of 4 situations -
Ancient6
67% -
0.75 -
87.2 -
1.05-
50% of 20 duels -
17% of 6 situations -
Cache6
33% -
0.87 -
95.2 -
1.18-
68% of 41 duels -
40% of 5 situations -
Inferno6
33% -
0.80 -
87.7 -
1.03-
63% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxrage666 plays

Across 41 matches xxrage666 averages K/R 0.74, ADR 82.9 and a rating of 1.00. Biggest strength: Utility damage per round at 5.8, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 25 matches, win rate 56%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.