xxbeko

Thailand
75 matches tracked
ELO
1,999
Peak across the last 75 matches: 2,100
Rank SEA ▼ 2,846 places
#6,545
30 days · prev. #3,699 · best #3,699
Last updated:

How does xxbeko play?

Rating 0.90 K/R 0.66 ADR 73.4 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

all ELO ranges

Compared with 2,009 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.89−0.15 · Ø 1.04 better than 7%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 2x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 15%
Deaths per round 74%+3 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +80
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 72.4, Headshots at 62%
▼ Got worse
Win rate −14 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.79 · Ancient

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 82%
0.70 better than 30%
74.2 better than 17%
0.95 better than 21%
51% of 105 duels better than 46%
33% of 15 situations better than 36%
Dust 217
53% right on the average
0.65 better than 11%
75.5 better than 21%
0.89 better than 7%
45% of 73 duels better than 19%
47% of 17 situations better than 76%
Ancient10
40% -
0.67 -
73.8 -
0.90-
49% of 39 duels -
50% of 6 situations -
Inferno7
43% -
0.62 -
75.4 -
0.82-
59% of 34 duels -
50% of 2 situations -
Anubis4
50% -
0.58 -
67.5 -
0.88-
42% of 12 duels -
0% of 3 situations -
Cache3
67% -
0.59 -
61.7 -
0.76-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxbeko plays

Across 75 matches xxbeko averages K/R 0.66, ADR 73.4 and a rating of 0.90. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · all ELO ranges players. Averages 15.0 kills per match with 61% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 17 of 75 matches the rating was 1.10 or higher (23%), in 40 it was below 0.90. In 27 matches with detailed stats: 2 4Ks and 0 aces. Things go best on Mirage (+132 ELO, win rate 61%). Match no. 2 of the day goes best: 67% win rate, +47 ELO. Improved over the last three months: ELO +80. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 72.4, Headshots at 62%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.