xxPakitoxx

Portugal
On FACEIT since 2020 298 matches tracked 32 matches in 30 days
ELO ▼ 57
2,002
30-day peak: 2,135
Rank EU
#244,841
Portugal #4,227 in Portugal
Last updated:

How does xxPakitoxx play?

Rating 0.99 K/R 0.74 ADR 81.2 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.9
Knife kills 5 in 298 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 46x 4K, 6 aces in 225 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +7.0, Win rate +16 pp, ELO +320
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
53 matches · 47% win rate
In match 4 of the day −1 ELO
36 matches · 36% win rate
On Wednesdays +30 ELO, win rate 40%

xxPakitoxx loses the most ELO on Ancient: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.40 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% right on the average
0.79 better than 74%
85.3 better than 74%
1.08 better than 69%
51% of 644 duels right on the average
44% of 34 situations better than 67%
Dust 278
44% better than 25%
0.72 better than 41%
82.4 better than 57%
0.97 better than 28%
50% of 535 duels better than 42%
25% of 16 situations better than 18%
Ancient53
47% better than 34%
0.70 better than 28%
76.9 better than 25%
0.95 better than 23%
50% of 264 duels better than 43%
24% of 17 situations better than 15%
Anubis48
48% better than 37%
0.72 better than 41%
79.8 better than 43%
0.96 better than 25%
48% of 308 duels better than 30%
26% of 19 situations better than 24%
Nuke21
57% better than 58%
0.76 right on the average
80.6 better than 40%
1.04 better than 43%
58% of 100 duels better than 76%
30% of 10 situations better than 24%
Cache9
56% -
0.62 -
70.8 -
0.85-
38% of 52 duels -
0% of 1 situations -
Inferno4
25% -
0.53 -
67.3 -
0.69-
33% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xxPakitoxx plays

Across 298 matches xxPakitoxx averages K/R 0.74, ADR 81.2 and a rating of 0.99. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 104 of 298 matches the rating was 1.10 or higher (35%), in 122 it was below 0.90. In 225 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: September 2026 at 1.03. xxPakitoxx loses the most ELO on Ancient (−56 ELO, win rate 47%). Things go best in match 2 of the day (+90 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +90 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +7.0, Win rate +16 pp, ELO +320. Unchanged in recent months: Headshots at 49%. Last 30 days: 32 matches, win rate 47%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.