xxNity

Kosovo
On FACEIT since 2024 177 matches tracked 30 matches in 30 days
ELO ▲ 44
2,029
30-day peak: 2,029
Rank EU
#223,069
Kosovo #2,065 in Kosovo
Last updated:

How does xxNity play?

Rating 1.05 K/R 0.78 ADR 85.8 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.1
Knife kills 11 in 176 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 32x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether xxNity is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 159 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
25 matches · 56% win rate
In match 3 of the day +11 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 +15 ELO, win rate 40%
On Tuesdays +29 ELO, win rate 36%

xxNity loses the most ELO on Anubis: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Inferno
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 63%
0.82 better than 82%
90.4 better than 88%
1.09 better than 69%
52% of 221 duels better than 54%
35% of 20 situations better than 44%
Mirage31
42% better than 18%
0.78 better than 71%
87.5 better than 82%
1.06 better than 63%
53% of 174 duels better than 64%
46% of 13 situations better than 72%
Ancient28
50% better than 45%
0.77 better than 64%
84.4 better than 65%
1.05 better than 58%
62% of 126 duels better than 95%
37% of 19 situations better than 48%
Anubis25
56% better than 63%
0.82 better than 87%
88.0 better than 86%
1.12 better than 80%
54% of 140 duels better than 65%
65% of 17 situations better than 94%
Inferno19
42% better than 19%
0.74 better than 57%
82.2 better than 57%
0.98 better than 33%
51% of 100 duels better than 45%
14% of 7 situations better than 6%
Nuke14
29% -
0.68 -
77.6 -
0.86-
46% of 99 duels -
40% of 5 situations -
Cache12
50% -
0.78 -
81.5 -
1.08-
50% of 74 duels -
50% of 2 situations -
Vertigo5
80% -
0.78 -
82.9 -
1.10-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxNity plays

Across 176 matches xxNity averages K/R 0.78, ADR 85.8 and a rating of 1.05. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 72 of 176 matches the rating was 1.10 or higher (41%), in 62 it was below 0.90. In 158 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. xxNity loses the most ELO on Anubis (−25 ELO, win rate 56%). Things go best on Ancient (+29 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, −25 ELO. Last 30 days: 30 matches, win rate 53%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.