xx66

Poland
100 matches tracked 58 matches in 30 days
Last updated:

How does xx66 play?

Rating 0.86 K/R 0.65 ADR 75.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 20% very weak below 0.75 43%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 51%+3 pp · Ø 48% better than 75%

Clutch

Average
Last one alive

4% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 52%
Clutch 1v2 won 4%−17 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.94).

Headshot rate 49%+6 pp · Ø 43% better than 83%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.84−0.10 · Ø 0.94 better than 15%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.6%).

2K rounds 11.4%−1.0 pp · Ø 12.4% better than 23%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 1.7−0.4 · Ø 2.1 better than 16%
4Ks and aces 10x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (3.6).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 7.9+4.3 · Ø 3.6 better than 98%
Enemies flashed per round 0.28+0.05 · Ø 0.23 better than 66%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.86, ADR at 74.9
▼ Got worse
Headshots −5 pp, Win rate −15 pp

Sep to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.63
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months unchanged at 0.65. Slightly below the average (0.69).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 31 · Overpass
  3. Highest rating in a match: 1.81 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
67% better than 96%
0.69 right on the average
76.5 better than 46%
0.92 better than 38%
58% of 140 duels better than 94%
32% of 25 situations better than 34%
Ancient17
53% better than 59%
0.65 better than 33%
72.5 better than 29%
0.89 better than 36%
49% of 45 duels better than 56%
38% of 8 situations better than 56%
Nuke14
36% -
0.53 -
65.1 -
0.70-
44% of 59 duels -
33% of 6 situations -
Anubis13
23% -
0.65 -
78.7 -
0.84-
50% of 50 duels -
30% of 10 situations -
Dust 210
40% -
0.62 -
76.4 -
0.83-
51% of 49 duels -
75% of 4 situations -
Cache6
33% -
0.69 -
77.7 -
0.93-
38% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xx66 plays

Across 100 matches xx66 averages K/R 0.65, ADR 75.0 and a rating of 0.86. Biggest strength: Utility damage per round at 7.9, better than 98% of level 4 players. Most room to improve: 3K rounds at 2.5%, better than only 11% of level 4 players. Averages 14.1 kills per match with 49% headshots. The strongest map is Mirage with a 67% win rate in 36 matches. In 23 of 100 matches the rating was 1.10 or higher (23%), in 63 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.90. Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Got weaker: Headshots −5 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.86, ADR at 74.9. Last 30 days: 58 matches, win rate 45%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.