xwini

Turkey
On FACEIT since 2025 240 matches tracked 118 matches in 30 days
ELO ▲ 164
2,166
30-day peak: 2,297
Rank EU
#149,287
Turkey #3,927 in Turkey
Last updated:

How does xwini play?

Rating 1.08 (from 190 matches) K/R 0.78 ADR 86.0 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 190 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 32x 4K, 5 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp
= Stayed the same
ADR at 85.5
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
21 matches · 38% win rate
On Anubis −26 ELO
56 matches · 45% win rate
Between 18:00 and 24:00 −24 ELO, win rate 45%
On Mondays +26 ELO, win rate 45%

xwini loses the most ELO on Mirage: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
56% better than 66%
0.79 better than 74%
87.9 better than 81%
1.13 better than 79%
57% of 343 duels better than 80%
36% of 28 situations better than 47%
Anubis56
45% better than 27%
0.82 better than 87%
91.5 better than 93%
1.12 better than 80%
60% of 208 duels better than 91%
41% of 27 situations better than 60%
Inferno28
50% better than 38%
0.72 better than 46%
81.4 better than 53%
0.98 better than 33%
47% of 79 duels better than 21%
56% of 9 situations better than 89%
Ancient22
64% better than 88%
0.83 better than 85%
87.2 better than 77%
1.11 better than 75%
60% of 70 duels better than 91%
25% of 8 situations better than 18%
Mirage21
38% better than 10%
0.64 better than 11%
70.8 better than 9%
0.84 better than 3%
51% of 75 duels right on the average
33% of 15 situations better than 36%
Vertigo9
33% -
0.88 -
93.4 -
1.18-
52% of 42 duels -
40% of 10 situations -
Nuke6
83% -
0.67 -
70.0 -
0.94-
55% of 22 duels -
60% of 5 situations -
Cache5
20% -
0.73 -
76.4 -
1.03-
40% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xwini plays

Across 240 matches xwini averages K/R 0.78 and ADR 86.0; the rating across the 190 rated matches is 1.08. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 89 of 190 matches the rating was 1.10 or higher (47%), in 65 it was below 0.90. In 190 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. xwini loses the most ELO on Mirage (−60 ELO, win rate 38%). Things go best on Ancient (+58 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp, Win rate +9 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 85.5. Last 30 days: 118 matches, win rate 56%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.