xwerq

South Korea
On FACEIT since 2018 199 matches tracked 58 matches in 30 days
ELO ▲ 109
3,301
30-day peak: 3,301
Rank EU ▲ 252 places
#2,342
South Korea #38 in South Korea
30 days · prev. #2,594 · best #2,312
Last updated:

How does xwerq play?

Rating 1.09 (from 152 matches) K/R 0.77 ADR 82.1 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.12+0.05 · Ø 1.07 better than 62%
Pistol kills per match 3.4
Knife kills 9 in 199 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 48%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 25x 4K, 3 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (3.8).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76
▼ Got worse
ADR −4.0, Headshots −7 pp, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
25 matches · 44% win rate
In match 4 of the day +60 ELO
23 matches · 48% win rate
On Sundays ±0 ELO, win rate 38%

xwerq loses the most ELO on Anubis: −2 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
58% better than 64%
0.75 better than 44%
80.5 better than 40%
1.04 better than 40%
51% of 189 duels better than 40%
53% of 32 situations better than 87%
Dust 243
51% better than 36%
0.79 better than 63%
83.8 better than 57%
1.18 better than 79%
55% of 116 duels better than 63%
22% of 18 situations better than 11%
Ancient37
65% better than 81%
0.76 right on the average
80.8 better than 42%
1.07 better than 53%
49% of 87 duels better than 29%
36% of 22 situations better than 44%
Anubis25
44% better than 15%
0.79 better than 66%
82.1 better than 50%
1.08 better than 55%
52% of 79 duels better than 46%
50% of 12 situations better than 77%
Nuke14
50% -
0.80 -
84.7 -
1.07-
42% of 43 duels -
67% of 9 situations -
Overpass6
83% -
0.77 -
82.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xwerq plays

Across 199 matches xwerq averages K/R 0.77 and ADR 82.1; the rating across the 152 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 77 of 152 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 147 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. xwerq loses the most ELO on Anubis (−2 ELO, win rate 44%). Things go best on Dust 2 (+150 ELO, win rate 51%). Match no. 1 of the day goes best: 64% win rate, −33 ELO. Got weaker: ADR −4.0, Headshots −7 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 58 matches, win rate 55%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.