xuli

Ukraine
On FACEIT since 2026 149 matches tracked 120 matches in 30 days
ELO ▼ 163
2,359
30-day peak: 2,708
Rank NA ▼ 1,772 places
#2,548
Ukraine #48 in Ukraine
30 days · prev. #776 · best #706
Last updated:
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How does xuli play?

Rating 1.23 K/R 0.90 ADR 94.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 149 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 36% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.9
Knife kills 4 in 149 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 50x 4K, 7 aces in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether xuli is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOct

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −72 ELO
24 matches · 46% win rate
On Mirage −4 ELO
52 matches · 60% win rate
Between 18:00 and 24:00 +9 ELO, win rate 45%
On Wednesdays −18 ELO, win rate 50%

xuli loses the most ELO in match 2 of the day: −72 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.92 · Dust 2
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
59% better than 76%
0.93 better than 97%
100.0 better than 98%
1.26 better than 95%
64% of 403 duels better than 96%
45% of 31 situations better than 72%
Mirage52
60% better than 81%
0.90 better than 96%
91.6 better than 90%
1.24 better than 94%
60% of 294 duels better than 90%
33% of 21 situations better than 34%
Cache11
45% -
0.75 -
78.1 -
0.99-
60% of 60 duels -
50% of 6 situations -
Anubis10
60% -
1.00 -
103.1 -
1.43-
72% of 57 duels -
13% of 8 situations -
Ancient8
63% -
1.01 -
105.1 -
1.40-
66% of 44 duels -
29% of 7 situations -
Nuke4
0% -
0.64 -
78.3 -
0.73-
71% of 7 duels -
-
Vertigo4
50% -
0.76 -
70.3 -
1.03-
50% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xuli plays

Across 149 matches xuli averages K/R 0.90, ADR 94.7 and a rating of 1.23. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 87 of 149 matches the rating was 1.10 or higher (58%), in 42 it was below 0.90. In 149 matches with detailed stats: 50 4Ks and 7 aces. xuli loses the most ELO in match 2 of the day (−72 ELO, win rate 46%). Things go best in match 1 of the day (+47 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +47 ELO. Last 30 days: 120 matches, win rate 56%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.