xueyin

Turkey
On FACEIT since 2020 120 matches tracked 45 matches in 30 days
ELO ▲ 268
2,230
30-day peak: 2,230
Rank EU
#123,641
Turkey #3,191 in Turkey
Last updated:

How does xueyin play?

Rating 1.03 K/R 0.74 ADR 82.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.1
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +256
= Stayed the same
ADR at 82.4, Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −68 ELO
23 matches · 48% win rate
From match 5 of the day +5 ELO
22 matches · 36% win rate
On Saturdays −28 ELO, win rate 41%

xueyin loses the most ELO in match 3 of the day: −68 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 66%
0.73 better than 45%
81.0 better than 50%
1.02 better than 46%
56% of 178 duels better than 76%
36% of 22 situations better than 47%
Mirage33
39% better than 12%
0.75 better than 57%
81.5 better than 56%
1.06 better than 63%
57% of 174 duels better than 83%
50% of 22 situations better than 80%
Anubis23
61% better than 82%
0.74 right on the average
85.3 better than 74%
1.03 right on the average
55% of 127 duels better than 71%
18% of 11 situations better than 9%
Inferno14
57% -
0.65 -
78.2 -
0.93-
48% of 77 duels -
40% of 5 situations -
Ancient5
80% -
0.73 -
76.4 -
0.98-
57% of 23 duels -
50% of 2 situations -
Cache5
60% -
0.88 -
97.8 -
1.21-
67% of 39 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xueyin plays

Across 120 matches xueyin averages K/R 0.74, ADR 82.2 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 48 of 120 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 82 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. xueyin loses the most ELO in match 3 of the day (−68 ELO, win rate 48%). Things go best in match 2 of the day (+60 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +60 ELO. Improved over the last three months: Headshots +7 pp, ELO +256. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 82.4, Win rate at 54%. Last 30 days: 45 matches, win rate 56%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.