xtm88

Moldova
On FACEIT since 2020 338 matches tracked 47 matches in 30 days
Last updated:

How does xtm88 play?

Rating 1.00 (from 337 matches) K/R 0.71 ADR 78.8 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.3
Knife kills 14 in 338 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 39x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 97%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.1, Win rate +4 pp
= Stayed the same
Headshots at 45%
▼ Got worse
ELO −73

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −176 ELO
95 matches · 46% win rate
On Ancient −59 ELO
63 matches · 56% win rate
Between 18:00 and 24:00 −63 ELO, win rate 41%
On Tuesdays −245 ELO, win rate 36%

xtm88 loses the most ELO on Mirage: −176 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
46% better than 25%
0.72 better than 37%
79.3 better than 40%
1.00 better than 36%
53% of 368 duels better than 57%
49% of 53 situations better than 78%
Dust 286
45% better than 25%
0.70 better than 29%
78.6 better than 35%
0.99 better than 31%
57% of 327 duels better than 78%
40% of 50 situations better than 53%
Ancient63
56% better than 62%
0.72 better than 33%
79.3 better than 35%
1.03 better than 44%
58% of 224 duels better than 82%
35% of 48 situations better than 41%
Anubis30
57% better than 63%
0.74 better than 46%
80.3 better than 44%
1.01 better than 38%
62% of 131 duels better than 93%
35% of 17 situations better than 40%
Inferno27
44% better than 11%
0.80 better than 61%
84.7 better than 54%
1.10 right on the average
53% of 94 duels better than 42%
33% of 24 situations better than 33%
Nuke22
32% better than 3%
0.70 better than 27%
76.1 better than 31%
0.97 better than 26%
52% of 73 duels right on the average
33% of 18 situations better than 35%
Cache15
33% -
0.58 -
67.2 -
0.82-
44% of 57 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xtm88 plays

Across 338 matches xtm88 averages K/R 0.71 and ADR 78.8; the rating across the 337 rated matches is 1.00. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 124 of 337 matches the rating was 1.10 or higher (37%), in 133 it was below 0.90. In 237 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. xtm88 loses the most ELO on Mirage (−176 ELO, win rate 46%). Things go best on Inferno (+50 ELO, win rate 44%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.1, Win rate +4 pp. Got weaker: ELO −73. Unchanged in recent months: Headshots at 45%. Last 30 days: 47 matches, win rate 47%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.