xsmax1

Netherlands
301 matches tracked 46 matches in 30 days
Last updated:

How does xsmax1 play?

Rating 0.95 (from 251 matches) K/R 0.70 ADR 81.4 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.8
Knife kills 2 in 301 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 45x 4K, 3 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.20, Win rate +7 pp, ELO +170
= Stayed the same
K/R at 0.70, ADR at 81.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −55 ELO
26 matches · 46% win rate
On Dust 2 −49 ELO
84 matches · 49% win rate
Between 18:00 and 24:00 −65 ELO, win rate 44%
On Thursdays −19 ELO, win rate 41%

xsmax1 loses the most ELO on Inferno: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.07 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
40% better than 15%
0.66 better than 17%
76.4 better than 29%
0.90 better than 13%
46% of 357 duels better than 24%
32% of 28 situations better than 33%
Dust 284
49% better than 46%
0.67 better than 21%
79.5 better than 47%
0.91 better than 15%
43% of 344 duels better than 13%
39% of 36 situations better than 54%
Ancient44
52% better than 54%
0.81 better than 85%
91.4 better than 92%
1.08 better than 72%
59% of 188 duels better than 90%
66% of 32 situations better than 97%
Anubis38
63% better than 85%
0.69 better than 27%
82.0 better than 60%
0.95 better than 24%
46% of 182 duels better than 22%
21% of 19 situations better than 15%
Inferno26
46% better than 25%
0.73 right on the average
86.4 better than 75%
1.01 better than 45%
43% of 111 duels better than 10%
33% of 12 situations better than 36%
Nuke14
50% -
0.73 -
78.6 -
0.96-
57% of 63 duels -
47% of 15 situations -
Cache4
75% -
0.79 -
87.2 -
1.15-
59% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xsmax1 plays

Across 301 matches xsmax1 averages K/R 0.70 and ADR 81.4; the rating across the 251 rated matches is 0.95. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.6 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 78 of 251 matches the rating was 1.10 or higher (31%), in 112 it was below 0.90. In 244 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: October 2026 at 0.96. xsmax1 loses the most ELO on Inferno (−55 ELO, win rate 46%). Things go best on Ancient (+36 ELO, win rate 52%). Match no. 4 of the day goes best: 56% win rate. Improved over the last three months: Rating +0.20, Win rate +7 pp, ELO +170. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 81.2. Last 30 days: 46 matches, win rate 52%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.