xrzam

Madagascar
120 matches tracked
Last updated:

How does xrzam play?

Rating 0.96 K/R 0.70 ADR 79.3 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 2.9
Knife kills 6 in 120 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 17x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +296
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 79.4
▼ Got worse
Headshots −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
23 matches · 57% win rate
On Mirage −4 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 +29 ELO, win rate 49%
On Saturdays ±0 ELO, win rate 43%

xrzam loses the most ELO on Dust 2: −20 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
42% better than 21%
0.64 better than 13%
74.3 better than 23%
0.86 better than 8%
45% of 155 duels better than 22%
50% of 16 situations better than 81%
Ancient27
67% better than 90%
0.79 better than 78%
86.4 better than 81%
1.11 better than 83%
56% of 121 duels better than 80%
37% of 19 situations better than 49%
Dust 223
57% better than 75%
0.72 right on the average
80.9 better than 57%
1.01 right on the average
42% of 88 duels better than 10%
46% of 13 situations better than 74%
Inferno15
53% right on the average
0.65 better than 21%
73.4 better than 23%
0.85 better than 8%
36% of 67 duels better than 3%
27% of 11 situations better than 26%
Anubis12
58% -
0.80 -
90.0 -
1.11-
52% of 69 duels -
50% of 6 situations -
Nuke7
29% -
0.57 -
70.8 -
0.77-
52% of 31 duels -
33% of 6 situations -
Cache4
100% -
0.67 -
74.0 -
0.99-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xrzam plays

Across 120 matches xrzam averages K/R 0.70, ADR 79.3 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 8 players. Averages 15.0 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 40 of 120 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 82 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. xrzam loses the most ELO on Dust 2 (−20 ELO, win rate 57%). Things go best on Ancient (+29 ELO, win rate 67%). From match no. 5 of the day on, things go best: 61% win rate, −53 ELO. Improved over the last three months: Win rate +5 pp, ELO +296. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 79.4. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.