xrshd

Russia
On FACEIT since 2025 208 matches tracked 54 matches in 30 days
ELO ▲ 91
2,749
30-day peak: 2,841
Rank EU
#20,819
Russia #6,324 in Russia
Last updated:

How does xrshd play?

Rating 1.07 K/R 0.78 ADR 83.2 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 208 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 72%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.04 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 2 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 26x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.09, ADR at 83.7
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −267

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
23 matches · 30% win rate
From match 5 of the day +29 ELO
32 matches · 38% win rate
On Saturdays −30 ELO, win rate 39%

xrshd loses the most ELO on Ancient: −1 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 46 · Anubis
  3. Highest rating in a match: 1.79 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 77%
0.83 better than 83%
87.6 better than 77%
1.13 better than 76%
55% of 423 duels better than 69%
31% of 42 situations better than 28%
Dust 254
48% better than 36%
0.72 better than 35%
78.3 better than 32%
1.00 better than 31%
50% of 235 duels better than 39%
47% of 19 situations better than 73%
Anubis38
55% better than 54%
0.75 right on the average
81.6 better than 49%
1.06 better than 53%
50% of 200 duels better than 40%
41% of 27 situations better than 56%
Ancient23
30% better than 3%
0.77 better than 60%
81.9 better than 50%
1.05 better than 52%
52% of 124 duels right on the average
40% of 10 situations better than 55%
Cache11
55% -
0.75 -
81.3 -
1.06-
52% of 50 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xrshd plays

Across 208 matches xrshd averages K/R 0.78, ADR 83.2 and a rating of 1.07. Biggest strength: 3K rounds at 5.2%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 82 matches. In 96 of 208 matches the rating was 1.10 or higher (46%), in 59 it was below 0.90. In 139 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. xrshd loses the most ELO on Ancient (−1 ELO, win rate 30%). Things go best on Mirage (+149 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate, +60 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −267. Unchanged in recent months: Rating at 1.09, ADR at 83.7. Last 30 days: 54 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.