xplicit

Japan
77 matches tracked
Last updated:

How does xplicit play?

Rating 0.93 (from 56 matches) K/R 0.65 ADR 71.7 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 38%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.9
Knife kills 1 in 77 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

MVPs per match 1.7−0.5 · Ø 2.2 better than 4%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether xplicit is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 77 before.

Kills per round (K/R)

0.66
JunJulAugSepOct

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +29 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 1.62 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 33%
0.61 better than 7%
69.3 better than 9%
0.88 better than 13%
45% of 60 duels better than 21%
50% of 6 situations better than 80%
Inferno18
56% better than 59%
0.69 better than 27%
70.3 better than 6%
0.97 better than 27%
48% of 69 duels better than 29%
44% of 9 situations better than 67%
Dust 216
38% better than 12%
0.62 better than 7%
68.1 better than 5%
0.82-
48% of 44 duels better than 37%
0% of 3 situations better than 1%
Ancient12
42% -
0.66 -
75.9 -
1.03-
80% of 10 duels -
60% of 5 situations -
Nuke3
67% -
0.76 -
80.2 -
1.00-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xplicit plays

Across 77 matches xplicit averages K/R 0.65 and ADR 71.7; the rating across the 56 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 71.7, better than only 9% of level 9 players. Averages 14.1 kills per match with 52% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 18 of 56 matches the rating was 1.10 or higher (32%), in 30 it was below 0.90. Things go best on Mirage (+29 ELO, win rate 46%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.