xoxozera

KG
321 matches tracked 73 matches in 30 days
Last updated:

How does xoxozera play?

Rating 1.03 (from 311 matches) K/R 0.74 ADR 79.7 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 311 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.02+0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.9
Knife kills 1 in 321 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 65%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 51x 4K, 4 aces in 273 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +10 pp, ELO +251
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 79.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.72).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
79 matches · 56% win rate
On Mirage −39 ELO
91 matches · 47% win rate
Between 12:00 and 18:00 −77 ELO, win rate 36%
On Sundays −120 ELO, win rate 41%

xoxozera loses the most ELO on Dust 2: −44 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Vertigo
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
47% better than 31%
0.74 right on the average
80.7 better than 49%
1.03 better than 48%
53% of 402 duels better than 60%
39% of 62 situations right on the average
Dust 279
56% better than 68%
0.74 right on the average
79.5 better than 42%
1.05 better than 55%
46% of 343 duels better than 23%
46% of 54 situations better than 73%
Ancient40
43% better than 21%
0.71 better than 32%
75.9 better than 20%
0.99 better than 35%
42% of 170 duels better than 9%
21% of 24 situations better than 13%
Anubis40
60% better than 76%
0.71 better than 33%
79.0 better than 39%
0.99 better than 32%
47% of 182 duels better than 24%
41% of 29 situations better than 55%
Inferno30
37% better than 7%
0.80 better than 72%
85.6 better than 66%
1.08 better than 60%
61% of 109 duels better than 85%
48% of 23 situations better than 75%
Nuke28
50% better than 33%
0.72 better than 39%
75.7 better than 25%
1.03 better than 46%
49% of 97 duels better than 30%
42% of 12 situations better than 59%
Cache9
56% -
0.72 -
77.8 -
1.05-
56% of 32 duels -
40% of 5 situations -
Vertigo4
75% -
0.87 -
95.5 -
1.23-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xoxozera plays

Across 321 matches xoxozera averages K/R 0.74 and ADR 79.7; the rating across the 311 rated matches is 1.03. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 125 of 311 matches the rating was 1.10 or higher (40%), in 111 it was below 0.90. In 273 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. xoxozera loses the most ELO on Dust 2 (−44 ELO, win rate 56%). Things go best on Anubis (+222 ELO, win rate 60%). Improved over the last three months: Headshots +6 pp, Win rate +10 pp, ELO +251. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.6. Last 30 days: 73 matches, win rate 38%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.