xoooonn

Australia
On FACEIT since 2020 193 matches tracked 24 matches in 30 days
ELO ▲ 98
2,095
30-day peak: 2,095
Rank EU
#184,337
Australia #204 in Australia
Last updated:

How does xoooonn play?

Rating 1.00 K/R 0.73 ADR 79.6 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8
Knife kills 8 in 193 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 35x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether xoooonn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
36 matches · 61% win rate
On Nuke −56 ELO
24 matches · 46% win rate
On Mondays −82 ELO, win rate 36%

xoooonn loses the most ELO on Anubis: −75 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.86 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
60% better than 74%
0.80 better than 77%
84.7 better than 69%
1.12 better than 79%
48% of 163 duels better than 32%
35% of 34 situations better than 47%
Anubis36
61% better than 82%
0.77 better than 67%
80.1 better than 48%
1.03 right on the average
51% of 190 duels right on the average
45% of 20 situations better than 70%
Cache27
37% -
0.71 -
79.7 -
0.97-
44% of 167 duels -
53% of 15 situations -
Nuke24
46% better than 19%
0.72 better than 32%
79.6 better than 35%
0.99 better than 31%
45% of 115 duels better than 13%
13% of 16 situations better than 5%
Inferno18
28% better than 2%
0.63 better than 8%
71.3 better than 9%
0.91 better than 8%
49% of 74 duels better than 29%
55% of 11 situations better than 81%
Dust 215
53% better than 56%
0.66 better than 15%
73.4 better than 14%
0.89 better than 9%
32% of 71 duels better than 1%
14% of 7 situations better than 5%
Vertigo12
42% -
0.68 -
75.5 -
0.90-
52% of 54 duels -
22% of 9 situations -
Mirage10
30% -
0.69 -
81.7 -
0.87-
51% of 51 duels -
0% of 3 situations -
Overpass3
67% -
0.71 -
89.8 -
1.06-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xoooonn plays

Across 193 matches xoooonn averages K/R 0.73, ADR 79.6 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Anubis with a 61% win rate in 36 matches. In 67 of 193 matches the rating was 1.10 or higher (35%), in 85 it was below 0.90. In 176 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. xoooonn loses the most ELO on Anubis (−75 ELO, win rate 61%). Things go best in match 4 of the day (−6 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, −6 ELO. Last 30 days: 24 matches, win rate 54%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.