xomoney

Denmark
On FACEIT since 2021 353 matches tracked 100 matches in 30 days
ELO ▲ 236
2,222
30-day peak: 2,227
Rank EU
#126,725
Denmark #3,610 in Denmark
Last updated:

How does xomoney play?

Rating 1.07 K/R 0.77 ADR 82.9 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 353 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.8
Knife kills 5 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 44x 4K, 5 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.0, Headshots at 57%, Win rate at 48%, ELO at 2,227
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
70 matches · 53% win rate
On Mirage −91 ELO
66 matches · 36% win rate
Between 0:00 and 6:00 −139 ELO, win rate 42%
On Saturdays −22 ELO, win rate 40%

xomoney loses the most ELO on Ancient: −99 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.23 · Anubis
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
53% right on the average
0.78 better than 69%
84.3 better than 66%
1.08 better than 68%
51% of 304 duels right on the average
31% of 45 situations better than 34%
Mirage66
36% better than 7%
0.75 better than 56%
82.5 better than 61%
1.03 right on the average
51% of 356 duels right on the average
40% of 35 situations better than 57%
Anubis57
58% better than 72%
0.81 better than 83%
86.1 better than 78%
1.14 better than 84%
54% of 260 duels better than 65%
45% of 31 situations better than 70%
Inferno57
53% better than 46%
0.80 better than 72%
85.5 better than 66%
1.13 better than 71%
55% of 269 duels better than 57%
47% of 36 situations better than 70%
Dust 253
43% better than 22%
0.72 better than 41%
79.1 better than 41%
1.00 better than 39%
48% of 260 duels better than 33%
46% of 28 situations better than 74%
Nuke43
47% better than 24%
0.74 better than 39%
79.8 better than 36%
1.03 better than 43%
48% of 213 duels better than 23%
9% of 23 situations better than 3%
Vertigo4
50% -
0.63 -
72.4 -
0.84-
44% of 32 duels -
75% of 4 situations -
Cache3
33% -
0.77 -
83.5 -
1.07-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xomoney plays

Across 353 matches xomoney averages K/R 0.77, ADR 82.9 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Anubis with a 58% win rate in 57 matches. In 147 of 353 matches the rating was 1.10 or higher (42%), in 123 it was below 0.90. In 263 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. xomoney loses the most ELO on Ancient (−99 ELO, win rate 53%). Things go best on Dust 2 (+10 ELO, win rate 43%). Match no. 3 of the day goes best: 54% win rate, −3 ELO. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.0, Headshots at 57%, Win rate at 48%, ELO at 2,227. Last 30 days: 100 matches, win rate 50%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.