xoku777

Russia
79 matches tracked 19 matches in 30 days
Last updated:

How does xoku777 play?

Rating 1.06 K/R 0.79 ADR 86.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 79 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 10%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.04+0.05 · Ø 0.99 better than 76%
Pistol kills per match 3.0
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 74%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 9x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 31%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 14%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +172
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.2, Win rate −11 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.83). Slightly above the average (0.72).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
26 matches · 38% win rate
On Mirage −20 ELO
26 matches · 54% win rate
Between 18:00 and 24:00 −54 ELO, win rate 30%

xoku777 loses the most ELO in match 2 of the day: −79 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 67%
0.81 better than 90%
90.0 better than 94%
1.13 better than 90%
55% of 137 duels better than 78%
19% of 16 situations better than 11%
Dust 218
50% right on the average
0.80 better than 86%
86.2 better than 86%
1.09 better than 81%
52% of 75 duels better than 66%
27% of 11 situations better than 22%
Ancient12
33% -
0.79 -
84.0 -
1.02-
42% of 59 duels -
25% of 8 situations -
Anubis9
22% -
0.69 -
79.3 -
0.89-
47% of 68 duels -
33% of 3 situations -
Cache5
40% -
0.76 -
79.8 -
1.00-
50% of 30 duels -
0% of 1 situations -
Nuke5
20% -
0.80 -
84.0 -
1.02-
57% of 30 duels -
50% of 2 situations -
Inferno4
50% -
0.86 -
103.2 -
1.12-
59% of 37 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xoku777 plays

Across 79 matches xoku777 averages K/R 0.79, ADR 86.8 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 86.8, better than 92% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 10% of level 6 players. Averages 17.6 kills per match with 46% headshots. The strongest map is Mirage with a 54% win rate in 26 matches. In 27 of 79 matches the rating was 1.10 or higher (34%), in 27 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. xoku777 loses the most ELO in match 2 of the day (−79 ELO, win rate 38%). Improved over the last three months: ELO +172. Got weaker: K/R −0.08, Rating −0.12, ADR −8.2, Win rate −11 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 19 matches, win rate 47%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.