xoePvzHQ1q

Switzerland
On FACEIT since 2021 148 matches tracked 42 matches in 30 days
ELO ▼ 12
2,098
30-day peak: 2,159
Rank EU
#183,642
Switzerland #4,290 in Switzerland
Last updated:

How does xoePvzHQ1q play?

Rating 0.93 (from 98 matches) K/R 0.70 ADR 75.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.08 · Ø 1.02 better than 18%
Pistol kills per match 2.9
Knife kills 1 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Headshots at 50%, ELO at 2,074
▼ Got worse
K/R −0.06, ADR −5.3

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.81. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −133 ELO
37 matches · 43% win rate
On Dust 2 −26 ELO
44 matches · 57% win rate
On Thursdays −102 ELO, win rate 36%

xoePvzHQ1q loses the most ELO on Mirage: −133 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 1.95 · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
57% better than 73%
0.71 better than 36%
76.2 better than 27%
0.95 better than 24%
49% of 140 duels better than 38%
40% of 15 situations better than 57%
Mirage37
43% better than 22%
0.66 better than 14%
71.4 better than 10%
0.94 better than 20%
49% of 134 duels better than 39%
55% of 20 situations better than 89%
Ancient27
59% better than 70%
0.76 better than 57%
80.8 better than 46%
1.01-
53% of 68 duels better than 60%
0% of 4 situations better than 1%
Anubis14
29% -
0.62 -
66.3 -
0.85-
49% of 65 duels -
33% of 6 situations -
Nuke12
42% -
0.70 -
77.0 -
0.84-
35% of 48 duels -
33% of 3 situations -
Inferno10
60% -
0.74 -
78.8 -
0.94-
46% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xoePvzHQ1q plays

Across 148 matches xoePvzHQ1q averages K/R 0.70 and ADR 75.2; the rating across the 98 rated matches is 0.93. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 26 of 98 matches the rating was 1.10 or higher (27%), in 49 it was below 0.90. In 96 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. xoePvzHQ1q loses the most ELO on Mirage (−133 ELO, win rate 43%). Things go best on Ancient (+82 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.06, ADR −5.3. Unchanged in recent months: Headshots at 50%, ELO at 2,074. Last 30 days: 42 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.