xns

Norway
On FACEIT since 2019 80 matches tracked
Last updated:

How does xns play?

Rating 1.10 K/R 0.82 ADR 85.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 79 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 9% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 20% no comparison
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 4.0
Knife kills 3 in 79 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7% no comparison
3K rounds 6.7% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 1x 4K, 0 aces in 13 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 3.0 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether xns is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 62 before.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: April 2026 with 0.84.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −233 ELO
32 matches · 34% win rate
On Mirage −32 ELO
20 matches · 45% win rate
On Mondays −169 ELO, win rate 29%

xns loses the most ELO from match 5 of the day: −233 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 24%
0.81 better than 78%
87.0 better than 77%
1.09 better than 67%
55% of 133 duels better than 71%
25% of 8 situations better than 15%
Anubis17
53% right on the average
0.81 better than 79%
83.8 better than 64%
1.09 better than 67%
53% of 98 duels better than 56%
17% of 6 situations better than 9%
Ancient12
42% -
0.83 -
82.3 -
1.12-
51% of 73 duels -
14% of 7 situations -
Nuke10
40% -
0.77 -
79.9 -
0.97-
51% of 55 duels -
25% of 8 situations -
Dust 29
33% -
0.83 -
89.0 -
1.11-
47% of 53 duels -
0% of 4 situations -
Inferno9
44% -
0.83 -
90.3 -
1.08-
52% of 67 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xns plays

Across 79 matches xns averages K/R 0.82, ADR 85.8 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 85.8, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 52% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 38 of 79 matches the rating was 1.10 or higher (48%), in 19 it was below 0.90. In 13 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: April 2026 at 1.14. xns loses the most ELO from match 5 of the day (−233 ELO, win rate 34%). Last 30 days: 5 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.