xnd111

Brazil
On FACEIT since 2023 212 matches tracked 62 matches in 30 days
ELO ▲ 134
2,714
30-day peak: 2,758
Rank SA ▲ 49 places
#507
Brazil #355 in Brazil
30 days · prev. #556 · best #446
Last updated:

How does xnd111 play?

Rating 1.06 (from 174 matches) K/R 0.78 ADR 87.6 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.3
Knife kills 16 in 212 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 53%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 37x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 73%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Win rate +10 pp, ELO +559
= Stayed the same
K/R at 0.78, ADR at 88.1, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
75 matches · 56% win rate
In match 4 of the day −2 ELO
24 matches · 46% win rate
Between 6:00 and 12:00 −189 ELO, win rate 48%

xnd111 loses the most ELO on Mirage: −165 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
56% better than 66%
0.78 better than 64%
88.1 better than 79%
1.07 better than 58%
51% of 351 duels better than 46%
40% of 42 situations better than 56%
Dust 265
49% better than 39%
0.78 better than 64%
90.3 better than 85%
1.07 better than 56%
56% of 311 duels better than 74%
30% of 30 situations better than 27%
Anubis32
53% right on the average
0.78 better than 65%
86.5 better than 75%
1.07 better than 55%
53% of 156 duels better than 53%
31% of 13 situations better than 30%
Ancient18
56% better than 60%
0.70 better than 25%
80.5 better than 41%
0.94-
47% of 78 duels better than 25%
0% of 1 situations better than 1%
Cache11
73% -
0.69 -
78.9 -
0.94-
43% of 46 duels -
50% of 4 situations -
Inferno6
67% -
0.91 -
96.6 -
1.21-
64% of 36 duels -
100% of 2 situations -
Nuke3
67% -
0.75 -
77.1 -
1.09-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xnd111 plays

Across 212 matches xnd111 averages K/R 0.78 and ADR 87.6; the rating across the 174 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 77 of 174 matches the rating was 1.10 or higher (44%), in 63 it was below 0.90. In 146 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. xnd111 loses the most ELO on Mirage (−165 ELO, win rate 56%). Things go best on Dust 2 (+81 ELO, win rate 49%). From match no. 5 of the day on, things go best: 62% win rate, −1 ELO. Improved over the last three months: Rating +0.08, Win rate +10 pp, ELO +559. Unchanged in recent months: K/R at 0.78, ADR at 88.1, Headshots at 54%. Last 30 days: 62 matches, win rate 53%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.