xmadesio

Spain
75 matches tracked 20 matches in 30 days
Last updated:

How does xmadesio play?

Rating 0.96 K/R 0.71 ADR 83.5 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 9% very weak below 0.75 31%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.96−0.08 · Ø 1.04 better than 21%
Pistol kills per match 2.8
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.5%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 96%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 3x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 91%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.05, Win rate +24 pp, ELO +370
= Stayed the same
K/R at 0.73, ADR at 86.2, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
22% better than 1%
0.71 better than 33%
83.5 better than 65%
0.94 better than 17%
49% of 103 duels better than 36%
23% of 13 situations better than 12%
Dust 211
82% -
0.70 -
84.4 -
0.96-
43% of 53 duels -
83% of 6 situations -
Ancient10
50% -
0.75 -
85.6 -
1.04-
36% of 44 duels -
33% of 3 situations -
Anubis10
50% -
0.78 -
87.8 -
1.07-
51% of 43 duels -
0% of 6 situations -
Inferno7
57% -
0.65 -
85.5 -
0.86-
47% of 38 duels -
50% of 2 situations -
Nuke6
50% -
0.72 -
81.6 -
0.99-
54% of 24 duels -
100% of 1 situations -
Cache5
40% -
0.69 -
78.6 -
0.99-
44% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xmadesio plays

Across 75 matches xmadesio averages K/R 0.71, ADR 83.5 and a rating of 0.96. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · all ELO ranges players. Averages 15.0 kills per match with 44% headshots. The strongest map is Dust 2 with a 82% win rate in 11 matches. In 21 of 75 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Rating +0.05, Win rate +24 pp, ELO +370. Unchanged in recent months: K/R at 0.73, ADR at 86.2, Headshots at 44%. Last 30 days: 20 matches, win rate 65%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.