xmRcL-

Malta
On FACEIT since 2018 143 matches tracked 61 matches in 30 days
Last updated:
Next update possible in 51m 48s

How does xmRcL- play?

Rating 1.07 K/R 0.75 ADR 77.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.11+0.09 · Ø 1.02 better than 78%
Pistol kills per match 3.1
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 0 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether xmRcL- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −10 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.12 · Nuke
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.74 right on the average
78.6 better than 38%
1.06 better than 61%
53% of 240 duels better than 63%
31% of 42 situations better than 30%
Nuke25
64% better than 77%
0.84 better than 83%
81.4 better than 43%
1.21 better than 89%
68% of 108 duels better than 99%
32% of 22 situations better than 35%
Ancient17
47% better than 33%
0.69 better than 25%
72.1 better than 11%
0.96 better than 27%
45% of 49 duels better than 17%
38% of 13 situations right on the average
Anubis14
71% -
0.91 -
89.1 -
1.32-
67% of 51 duels -
10% of 10 situations -
Inferno14
36% -
0.67 -
72.4 -
0.97-
46% of 65 duels -
25% of 8 situations -
Cache9
44% -
0.63 -
71.8 -
0.90-
46% of 35 duels -
67% of 6 situations -
Dust 28
38% -
0.58 -
63.5 -
0.84-
45% of 33 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xmRcL- plays

Across 143 matches xmRcL- averages K/R 0.75, ADR 77.4 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 38% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 59 of 143 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 143 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. Things go best on Mirage (+56 ELO, win rate 59%). Last 30 days: 61 matches, win rate 49%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.