xm0nkey

Germany
On FACEIT since 2018 179 matches tracked 53 matches in 30 days
ELO ▲ 134
3,263
30-day peak: 3,263
Rank EU ▲ 714 places
#2,866
Germany #61 in Germany
30 days · prev. #3,580 · best #2,725
Last updated:

How does xm0nkey play?

Rating 1.21 (from 129 matches) K/R 0.88 ADR 93.5 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 129 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.35+0.30 · Ø 1.05 better than 96%
Pistol kills per match 3.7
Knife kills 4 in 179 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 22x 4K, 5 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.16, Rating −0.28, ADR −12.3, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: May 2026 with 1.02. Last 3 months: 0.82 (at the start 0.98). Clearly above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −117 ELO
40 matches · 63% win rate
On Ancient −43 ELO
24 matches · 75% win rate
On Tuesdays +11 ELO, win rate 58%

xm0nkey loses the most ELO on Cache: −117 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Most kills in a match: 51 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
61% better than 72%
0.85 better than 85%
92.1 better than 88%
1.24 better than 89%
58% of 228 duels better than 78%
39% of 41 situations better than 49%
Cache40
63% better than 62%
0.87 better than 83%
95.0 better than 86%
1.17 better than 64%
56% of 144 duels better than 56%
44% of 16 situations better than 66%
Ancient24
75% better than 97%
0.96 better than 98%
98.5 better than 97%
1.26-
60% of 62 duels better than 87%
33% of 15 situations better than 35%
Inferno21
67% better than 67%
0.84 better than 71%
88.9 better than 67%
1.14 better than 54%
54% of 65 duels better than 38%
58% of 12 situations better than 87%
Anubis13
69% -
0.94 -
94.8 -
1.35-
79% of 19 duels -
36% of 14 situations -
Nuke11
55% -
0.83 -
91.2 -
1.00-
57% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xm0nkey plays

Across 179 matches xm0nkey averages K/R 0.88 and ADR 93.5; the rating across the 129 rated matches is 1.21. Biggest strength: K/D at 1.35, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 48% headshots. The strongest map is Ancient with a 75% win rate in 24 matches. In 77 of 129 matches the rating was 1.10 or higher (60%), in 22 it was below 0.90. In 110 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: June 2026 at 1.47. xm0nkey loses the most ELO on Cache (−117 ELO, win rate 63%). Things go best on Dust 2 (+50 ELO, win rate 61%). Match no. 3 of the day goes best: 75% win rate, −10 ELO. Got weaker: K/R −0.16, Rating −0.28, ADR −12.3, Win rate −8 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 53 matches, win rate 62%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.