xjtech

Canada
229 matches tracked 79 matches in 30 days
Last updated:

How does xjtech play?

Rating 0.95 K/R 0.69 ADR 79.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (47%).

Headshot rate 27%−20 pp · Ø 47% better than 1%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 1.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +271
= Stayed the same
Headshots at 27%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.8, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +28 ELO
30 matches · 43% win rate
Between 18:00 and 24:00 +63 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 38%

xjtech loses the most ELO in match 4 of the day: +28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 3.00 · Dust 2
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
55% better than 65%
0.70 better than 39%
82.6 better than 65%
0.98 better than 40%
48% of 291 duels better than 36%
27% of 30 situations better than 20%
Mirage59
46% better than 32%
0.64 better than 12%
73.9 better than 21%
0.89 better than 13%
38% of 226 duels better than 4%
60% of 47 situations better than 94%
Anubis31
55% better than 66%
0.75 better than 65%
84.4 better than 72%
1.03 better than 62%
47% of 137 duels better than 28%
35% of 20 situations better than 45%
Ancient27
41% better than 26%
0.70 better than 31%
78.4 better than 35%
0.94 better than 26%
49% of 119 duels better than 41%
50% of 20 situations better than 80%
Inferno14
50% -
0.74 -
84.8 -
0.96-
56% of 62 duels -
50% of 10 situations -
Cache11
45% -
0.65 -
77.0 -
0.88-
39% of 41 duels -
20% of 5 situations -
Nuke11
27% -
0.70 -
81.8 -
0.94-
47% of 38 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xjtech plays

Across 229 matches xjtech averages K/R 0.69, ADR 79.7 and a rating of 0.95. Most room to improve: Headshot rate at 27%, better than only 1% of level 8 players. Averages 15.6 kills per match with 27% headshots. The strongest map is Dust 2 with a 55% win rate in 75 matches. In 62 of 229 matches the rating was 1.10 or higher (27%), in 114 it was below 0.90. In 177 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. xjtech loses the most ELO in match 4 of the day (+28 ELO, win rate 43%). Things go best on Mirage (+65 ELO, win rate 46%). Match no. 2 of the day goes best: 55% win rate, −9 ELO. Improved over the last three months: ELO +271. Got weaker: K/R −0.04, Rating −0.06, ADR −4.8, Win rate −6 pp. Unchanged in recent months: Headshots at 27%. Last 30 days: 79 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.