xjb-

China
On FACEIT since 2023 224 matches tracked 104 matches in 30 days
Last updated:
Next update possible in 1h 31m

How does xjb- play?

Rating 0.96 K/R 0.69 ADR 74.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 224 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 3.0
Knife kills 5 in 224 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 26x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +9.9, Headshots +6 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −742

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −198 ELO
32 matches · 28% win rate
In match 3 of the day −164 ELO
33 matches · 36% win rate
On Fridays −244 ELO, win rate 36%

xjb- loses the most ELO on Anubis: −198 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Ancient
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
42% better than 16%
0.66 better than 13%
71.4 better than 9%
0.92 better than 13%
39% of 245 duels better than 3%
45% of 42 situations better than 73%
Dust 245
60% better than 79%
0.73 better than 44%
77.6 better than 30%
1.03 better than 46%
45% of 211 duels better than 16%
47% of 32 situations better than 77%
Ancient38
53% right on the average
0.76 better than 56%
77.7 better than 28%
1.05 better than 54%
42% of 141 duels better than 7%
42% of 26 situations better than 61%
Anubis32
28% better than 1%
0.67 better than 14%
74.0 better than 12%
0.89 better than 6%
50% of 169 duels better than 37%
50% of 18 situations better than 80%
Inferno26
38% better than 9%
0.71 better than 28%
75.5 better than 18%
1.00 better than 25%
52% of 124 duels better than 40%
31% of 13 situations better than 33%
Cache13
46% -
0.61 -
67.5 -
0.84-
42% of 59 duels -
38% of 8 situations -
Nuke9
56% -
0.58 -
60.8 -
0.78-
51% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xjb- plays

Across 224 matches xjb- averages K/R 0.69, ADR 74.1 and a rating of 0.96. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 62% headshots. The strongest map is Dust 2 with a 60% win rate in 45 matches. In 72 of 224 matches the rating was 1.10 or higher (32%), in 98 it was below 0.90. In 174 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. xjb- loses the most ELO on Anubis (−198 ELO, win rate 28%). Things go best from match 5 of the day (+30 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +30 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +9.9, Headshots +6 pp, Win rate +5 pp. Got weaker: ELO −742. Last 30 days: 104 matches, win rate 47%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.