xiro_99

South Korea
50 matches tracked
Last updated:

How does xiro_99 play?

Rating 1.13 K/R 0.84 ADR 93.0 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 91%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.03 · Ø 1.03 better than 80%
Pistol kills per match 3.2
Knife kills 1 in 50 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 90%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 99%
MVPs per match 2.7+0.4 · Ø 2.3 better than 93%
4Ks and aces 14x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 7 average
Whether xiro_99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.85
JulAugSepOct

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
60% better than 84%
0.77 better than 73%
87.2 better than 86%
1.02 better than 56%
52% of 99 duels better than 60%
50% of 4 situations better than 82%
Ancient12
58% -
0.94 -
101.2 -
1.29-
58% of 83 duels -
33% of 3 situations -
Dust 211
73% -
0.73 -
84.6 -
0.97-
51% of 68 duels -
100% of 2 situations -
Anubis6
83% -
0.95 -
101.1 -
1.26-
61% of 54 duels -
0% of 1 situations -
Inferno6
17% -
0.86 -
94.7 -
1.17-
56% of 64 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xiro_99 plays

Across 50 matches xiro_99 averages K/R 0.84, ADR 93.0 and a rating of 1.13. Biggest strength: Rounds with first kill at 20%, better than 99% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 18.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 28 of 50 matches the rating was 1.10 or higher (56%), in 14 it was below 0.90. In 35 matches with detailed stats: 14 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.