xidw

Turkey
On FACEIT since 2026 242 matches tracked 135 matches in 30 days
ELO ▲ 289
3,143
30-day peak: 3,155
Rank EU ▲ 4,908 places
#4,602
Turkey #101 in Turkey
30 days · prev. #9,510 · best #4,557
Last updated:

How does xidw play?

Rating 1.01 K/R 0.72 ADR 76.4 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 242 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.9
Knife kills 6 in 242 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 36x 4K, 4 aces in 242 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether xidw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 242 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −200 ELO
27 matches · 59% win rate
On Mirage −47 ELO
99 matches · 53% win rate
On Fridays −325 ELO, win rate 46%

xidw loses the most ELO on Dust 2: −200 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.36 · Mirage
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
53% better than 42%
0.73 better than 35%
77.1 better than 25%
1.00 better than 27%
48% of 479 duels better than 23%
42% of 52 situations better than 60%
Anubis52
60% better than 67%
0.77 better than 57%
81.2 better than 48%
1.07 better than 52%
54% of 249 duels better than 59%
28% of 40 situations better than 23%
Ancient34
47% better than 23%
0.71 better than 27%
74.9 better than 14%
1.01 better than 33%
49% of 132 duels better than 30%
44% of 25 situations better than 67%
Dust 227
59% better than 66%
0.71 better than 27%
72.7 better than 10%
1.04 better than 38%
55% of 117 duels better than 64%
30% of 23 situations better than 26%
Nuke20
40% better than 7%
0.71 better than 24%
74.1 better than 14%
0.97 better than 16%
49% of 99 duels better than 26%
25% of 20 situations better than 17%
Cache9
44% -
0.65 -
67.7 -
0.94-
41% of 49 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xidw plays

Across 242 matches xidw averages K/R 0.72, ADR 76.4 and a rating of 1.01. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 52 matches. In 86 of 242 matches the rating was 1.10 or higher (36%), in 95 it was below 0.90. In 242 matches with detailed stats: 36 4Ks and 4 aces. xidw loses the most ELO on Dust 2 (−200 ELO, win rate 59%). Things go best on Ancient (+167 ELO, win rate 47%). Match no. 2 of the day goes best: 67% win rate, −12 ELO. Last 30 days: 135 matches, win rate 53%, net ELO −303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.