xiarains

Japan
187 matches tracked
Last updated:

How does xiarains play?

Rating 0.94 K/R 0.68 ADR 76.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 5

Compared with 659 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%+1 pp · Ø 48% better than 52%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 75%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.92−0.02 · Ø 0.94 better than 36%
Pistol kills per match 2.8
Knife kills 15 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.6%).

2K rounds 12.3%−0.2 pp · Ø 12.5% better than 41%
3K rounds 2.9%−0.7 pp · Ø 3.6% better than 16%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 23x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1+0.3 · Ø 3.8 better than 57%
Enemies flashed per round 0.33+0.09 · Ø 0.24 better than 71%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 77.0, Headshots at 48%
▼ Got worse
Win rate −6 pp, ELO −139

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.68. Just below the average (0.69).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
25 matches · 32% win rate
On Mirage −7 ELO
55 matches · 44% win rate
On Wednesdays −30 ELO, win rate 37%

xiarains loses the most ELO on Anubis: −21 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
56% better than 76%
0.68 better than 40%
78.6 better than 55%
0.94 better than 40%
48% of 244 duels better than 46%
52% of 25 situations better than 84%
Mirage55
44% better than 27%
0.71 better than 54%
80.4 better than 66%
0.97 right on the average
59% of 250 duels better than 93%
32% of 41 situations better than 34%
Anubis25
32% better than 3%
0.62 better than 13%
71.6 better than 17%
0.85 better than 13%
42% of 117 duels better than 16%
25% of 16 situations better than 20%
Ancient18
67% better than 92%
0.68 better than 37%
73.4 better than 25%
0.97 better than 54%
39% of 74 duels better than 8%
40% of 10 situations better than 55%
Inferno12
50% -
0.67 -
67.9 -
0.94-
34% of 35 duels -
55% of 11 situations -
Cache7
29% -
0.65 -
69.3 -
0.92-
29% of 24 duels -
57% of 7 situations -
Nuke7
57% -
0.64 -
72.7 -
0.89-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xiarains plays

Across 187 matches xiarains averages K/R 0.68, ADR 76.8 and a rating of 0.94. Biggest strength: Headshot rate at 48%, better than 75% of level 5 players. Most room to improve: 3K rounds at 2.9%, better than only 16% of level 5 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 55 of 187 matches the rating was 1.10 or higher (29%), in 96 it was below 0.90. In 125 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: June 2026 at 1.08. xiarains loses the most ELO on Anubis (−21 ELO, win rate 32%). Things go best on Dust 2 (+95 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +3 ELO. Got weaker: Win rate −6 pp, ELO −139. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 77.0, Headshots at 48%. Last 30 days: 1 matches, win rate 0%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.