xfjtgw5t3

Russia
On FACEIT since 2024 187 matches tracked 55 matches in 30 days
ELO ▼ 114
2,394
30-day peak: 2,555
Rank EU
#74,584
Russia #22,293 in Russia
Last updated:

How does xfjtgw5t3 play?

Rating 0.99 (from 160 matches) K/R 0.72 ADR 79.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.9
Knife kills 7 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 31x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +17 pp, ELO +473
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 79.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
71 matches · 38% win rate
On Anubis −25 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −49 ELO, win rate 39%
On Saturdays −75 ELO, win rate 32%

xfjtgw5t3 loses the most ELO on Mirage: −47 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
38% better than 8%
0.74 right on the average
82.3 better than 56%
0.99 better than 34%
55% of 296 duels better than 71%
31% of 36 situations better than 28%
Dust 253
49% better than 39%
0.72 better than 38%
78.8 better than 37%
1.02 better than 43%
53% of 208 duels better than 56%
38% of 26 situations better than 53%
Ancient20
40% better than 14%
0.73 better than 41%
81.5 better than 49%
1.03 better than 47%
57% of 83 duels better than 80%
38% of 8 situations right on the average
Anubis20
45% better than 27%
0.64 better than 6%
75.2 better than 16%
0.91 better than 10%
53% of 88 duels better than 56%
29% of 7 situations better than 29%
Nuke12
67% -
0.70 -
75.4 -
0.95-
51% of 39 duels -
50% of 6 situations -
Inferno6
67% -
0.68 -
74.4 -
0.97-
65% of 37 duels -
67% of 3 situations -
Cache5
60% -
0.75 -
85.9 -
1.11-
57% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xfjtgw5t3 plays

Across 187 matches xfjtgw5t3 averages K/R 0.72 and ADR 79.8; the rating across the 160 rated matches is 0.99. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 60 of 160 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 139 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. xfjtgw5t3 loses the most ELO on Mirage (−47 ELO, win rate 38%). Things go best on Dust 2 (+1 ELO, win rate 49%). Match no. 3 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Win rate +17 pp, ELO +473. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.5. Last 30 days: 55 matches, win rate 38%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.