xerixtt

Bulgaria
78 matches tracked 34 matches in 30 days
Last updated:

How does xerixtt play?

Rating 1.11 K/R 0.79 ADR 86.6 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 61%+12 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 3%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.13+0.15 · Ø 0.98 better than 92%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.8%).

2K rounds 15.0%+2.2 pp · Ø 12.8% better than 92%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 94%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 8x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 41%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 31%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether xerixtt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
30 matches · 53% win rate

xerixtt loses the most ELO on Mirage: −18 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 62%
0.77 better than 72%
87.3 better than 86%
1.09 better than 79%
60% of 184 duels better than 94%
28% of 25 situations better than 25%
Dust 218
44% better than 32%
0.87 better than 97%
92.4 better than 95%
1.24 better than 97%
65% of 130 duels better than 98%
33% of 9 situations better than 39%
Inferno9
78% -
0.76 -
79.5 -
1.09-
63% of 41 duels -
40% of 5 situations -
Anubis7
43% -
0.79 -
81.7 -
1.10-
70% of 43 duels -
14% of 7 situations -
Ancient6
17% -
0.83 -
88.7 -
1.14-
43% of 35 duels -
14% of 7 situations -
Nuke6
17% -
0.65 -
79.1 -
0.83-
50% of 38 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xerixtt plays

Across 78 matches xerixtt averages K/R 0.79, ADR 86.6 and a rating of 1.11. Biggest strength: Opening duels won at 61%, better than 99% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 17.5 kills per match with 34% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 40 of 78 matches the rating was 1.10 or higher (51%), in 21 it was below 0.90. In 62 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.20. xerixtt loses the most ELO on Mirage (−18 ELO, win rate 53%). Last 30 days: 34 matches, win rate 47%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.