xeresta

China
107 matches tracked
ELO
2,813
Peak across recorded matches: 2,861
Rank SEA ▲ 17 places
#324
China #19 in China
30 days · prev. #341 · best #306
Last updated:

How does xeresta play?

Rating 1.15 (from 57 matches) K/R 0.85 ADR 86.3 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 57 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 53%+12 pp · Ø 41% better than 97%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

21% headshots and so well below the average (52%).

Headshot rate 21%−31 pp · Ø 52% better than 1%
AWP share of kills 29%+17 pp · Ø 12% better than 94%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 4x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +44 pp, ELO +228
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −12.3, Win rate −4 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.75).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −67 ELO
33 matches · 55% win rate
On Mirage −43 ELO
51 matches · 63% win rate
On Fridays −30 ELO, win rate 48%

xeresta loses the most ELO in match 2 of the day: −67 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 3.17 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 86%
0.86 better than 89%
87.7 better than 77%
1.21 better than 89%
62% of 126 duels better than 94%
41% of 17 situations better than 58%
Ancient24
63% better than 80%
0.82 better than 78%
82.3 better than 51%
1.05 right on the average
50% of 68 duels better than 37%
43% of 7 situations better than 62%
Inferno13
77% -
0.93 -
98.0 -
1.21-
61% of 28 duels -
60% of 5 situations -
Dust 210
50% -
0.86 -
88.2 -
1.40-
56% of 18 duels -
0% of 2 situations -
Anubis3
0% -
0.73 -
78.4 -
1.00-
25% of 4 duels -
-
Cache3
67% -
0.73 -
73.1 -
0.94-
25% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xeresta plays

Across 107 matches xeresta averages K/R 0.85 and ADR 86.3; the rating across the 57 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 21%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 21% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 28 of 57 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.28. xeresta loses the most ELO in match 2 of the day (−67 ELO, win rate 55%). Things go best on Ancient (+42 ELO, win rate 63%). Improved over the last three months: Headshots +44 pp, ELO +228. Got weaker: K/R −0.11, ADR −12.3, Win rate −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.