xentsi

Russia
On FACEIT since 2018 193 matches tracked 59 matches in 30 days
Last updated:
Next update possible in 33m 11s

How does xentsi play?

Rating 1.02 K/R 0.73 ADR 75.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 16x 4K, 1 ace in 114 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +213
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.2, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
65 matches · 57% win rate
On Dust 2 −30 ELO
46 matches · 59% win rate
Between 18:00 and 24:00 −120 ELO, win rate 44%
On Tuesdays +30 ELO, win rate 48%

xentsi loses the most ELO on Mirage: −45 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Mirage
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
57% better than 67%
0.72 better than 33%
76.1 better than 21%
1.03 better than 41%
56% of 332 duels better than 73%
44% of 32 situations better than 68%
Anubis52
58% better than 63%
0.77 better than 59%
78.0 better than 29%
1.05 better than 47%
57% of 284 duels better than 74%
30% of 27 situations better than 28%
Dust 246
59% better than 71%
0.65 better than 9%
70.6 better than 5%
0.93 better than 11%
49% of 240 duels better than 32%
38% of 24 situations right on the average
Nuke15
53% better than 39%
0.79 better than 58%
79.2 better than 34%
1.12 better than 61%
50% of 52 duels better than 33%
27% of 15 situations better than 22%
Ancient7
43% -
0.78 -
81.0 -
1.02-
58% of 36 duels -
67% of 3 situations -
Cache6
33% -
0.72 -
73.7 -
0.96-
45% of 47 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xentsi plays

Across 193 matches xentsi averages K/R 0.73, ADR 75.8 and a rating of 1.02. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 46 matches. In 78 of 193 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 114 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. xentsi loses the most ELO on Mirage (−45 ELO, win rate 57%). Things go best on Anubis (+90 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, +84 ELO. Improved over the last three months: ELO +213. Got weaker: K/R −0.06, Rating −0.08, ADR −4.2, Headshots −4 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 59 matches, win rate 61%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.