xenonq

Poland
On FACEIT since 2014 410 matches tracked 106 matches in 30 days
ELO ▲ 317
3,139
30-day peak: 3,139
Rank EU ▲ 2,848 places
#4,687
Poland #240 in Poland
30 days · prev. #7,535 · best #4,687
Last updated:

How does xenonq play?

Rating 1.11 K/R 0.78 ADR 84.2 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 410 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.0
Knife kills 5 in 410 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 79x 4K, 3 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.0, ELO at 3,109
▼ Got worse
Headshots −9 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −207 ELO
125 matches · 50% win rate
In match 1 of the day −201 ELO
75 matches · 48% win rate
On Fridays −227 ELO, win rate 50%

xenonq loses the most ELO on Mirage: −207 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Nuke
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
50% better than 29%
0.77 better than 54%
83.3 better than 55%
1.10 better than 61%
50% of 567 duels better than 34%
38% of 85 situations better than 47%
Cache85
64% better than 65%
0.87 better than 83%
92.9 better than 81%
1.24 better than 84%
55% of 363 duels right on the average
43% of 61 situations better than 62%
Nuke62
60% better than 56%
0.76 better than 46%
82.9 better than 51%
1.08 right on the average
49% of 297 duels better than 26%
26% of 31 situations better than 19%
Ancient45
56% right on the average
0.72 better than 30%
78.5 better than 30%
1.02 better than 35%
46% of 203 duels better than 15%
41% of 32 situations better than 57%
Anubis42
48% better than 27%
0.75 right on the average
80.4 better than 43%
1.09 better than 59%
50% of 199 duels better than 35%
22% of 23 situations better than 14%
Dust 242
48% better than 25%
0.75 better than 45%
82.5 better than 52%
1.05 better than 41%
48% of 178 duels better than 25%
37% of 30 situations better than 42%
Inferno9
56% -
0.73 -
75.6 -
1.00-
51% of 51 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xenonq plays

Across 410 matches xenonq averages K/R 0.78, ADR 84.2 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 85 matches. In 204 of 410 matches the rating was 1.10 or higher (50%), in 106 it was below 0.90. In 348 matches with detailed stats: 79 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. xenonq loses the most ELO on Mirage (−207 ELO, win rate 50%). Things go best on Ancient (+212 ELO, win rate 56%). Got weaker: Headshots −9 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.0, ELO at 3,109. Last 30 days: 106 matches, win rate 57%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.