xed1ne

Kazakhstan
On FACEIT since 2022 134 matches tracked 23 matches in 30 days
Last updated:

How does xed1ne play?

Rating 1.03 (from 84 matches) K/R 0.75 ADR 82.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.1
Knife kills 3 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 75%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 14x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +11 pp
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 83.4, ELO at 2,007
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +31 ELO, win rate 29%
On Tuesdays ±0 ELO, win rate 27%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
31% better than 2%
0.76 better than 62%
82.9 better than 63%
1.05 better than 59%
49% of 166 duels better than 38%
40% of 10 situations better than 56%
Dust 230
57% better than 72%
0.74 better than 55%
84.5 better than 72%
1.00 better than 41%
54% of 115 duels better than 68%
20% of 5 situations better than 10%
Ancient20
45% better than 28%
0.74 better than 53%
86.7 better than 79%
1.01 better than 45%
43% of 54 duels better than 11%
44% of 9 situations better than 70%
Anubis12
67% -
0.79 -
89.3 -
0.99-
50% of 26 duels -
50% of 4 situations -
Inferno11
36% -
0.72 -
75.0 -
1.06-
62% of 21 duels -
50% of 2 situations -
Nuke10
40% -
0.76 -
83.0 -
1.15-
49% of 35 duels -
50% of 6 situations -
Cache8
25% -
0.68 -
70.7 -
0.95-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xed1ne plays

Across 134 matches xed1ne averages K/R 0.75 and ADR 82.9; the rating across the 84 rated matches is 1.03. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 30 of 84 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. Things go best on Dust 2 (+25 ELO, win rate 57%). From match no. 5 of the day on, things go best: 51% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 83.4, ELO at 2,007. Last 30 days: 23 matches, win rate 70%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.