xe_nn
Name history of xe_nn
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does xe_nn play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.02).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.07 (at the start 1.16). Clearly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 85.9. Last 3 months: 81.9 (at the start 85.9). Just above the average (80.3).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 50% (at the start 59%). Right on the average (50%).
Best month: September 2026 with 2,462. Last 3 months: 2,452 (at the start 2,376).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 312 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
xe_nn loses the most ELO on Ancient: −73 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.62 · Nuke
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 312 matchesCompared with players on the same level who have at least 15 matches on the map.
How xe_nn plays
Across 312 matches xe_nn averages K/R 0.76 and ADR 82.4; the rating across the 311 rated matches is 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 59 matches. In 134 of 311 matches the rating was 1.10 or higher (43%), in 92 it was below 0.90. In 264 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. xe_nn loses the most ELO on Ancient (−73 ELO, win rate 55%). Things go best in match 3 of the day (+140 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +140 ELO. Improved over the last three months: ELO +76. Got weaker: K/R −0.05, Rating −0.09, ADR −4.0, Win rate −9 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 85 matches, win rate 49%, net ELO +75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.