xeNTrik

Russia
140 matches tracked 20 matches in 30 days
Last updated:

How does xeNTrik play?

Rating 0.91 (from 125 matches) K/R 0.65 ADR 69.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 40%−10 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.93−0.07 · Ø 1.00 better than 12%
Pistol kills per match 1.8
Knife kills 1 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.0%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 16%
3K rounds 2.1%−1.9 pp · Ø 4.0% better than 1%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 9x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.91, ADR at 68.8, Headshots at 49%, Win rate at 51%
▼ Got worse
ELO −195

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
37 matches · 54% win rate
In match 2 of the day −37 ELO
28 matches · 46% win rate
In match 3 of the day −25 ELO
21 matches · 38% win rate

xeNTrik loses the most ELO on Dust 2: −62 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 27%
0.62 better than 5%
66.3 better than 2%
0.88 better than 7%
44% of 98 duels better than 13%
43% of 21 situations better than 62%
Dust 237
54% better than 61%
0.68 better than 23%
71.0 better than 8%
0.99 better than 34%
32% of 116 duels better than 1%
42% of 31 situations better than 60%
Ancient19
68% better than 94%
0.62 better than 4%
67.5 better than 1%
0.91 better than 13%
34% of 62 duels better than 1%
43% of 23 situations better than 63%
Anubis17
53% right on the average
0.62 better than 4%
67.6 better than 2%
0.81 better than 1%
41% of 41 duels better than 5%
71% of 7 situations better than 97%
Inferno15
40% better than 10%
0.70 better than 28%
75.8 better than 18%
0.93-
40% of 42 duels better than 3%
14% of 7 situations better than 7%
Cache6
50% -
0.73 -
81.4 -
0.98-
57% of 23 duels -
67% of 3 situations -
Nuke3
67% -
0.62 -
57.2 -
0.95-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xeNTrik plays

Across 140 matches xeNTrik averages K/R 0.65 and ADR 69.2; the rating across the 125 rated matches is 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 49% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 31 of 125 matches the rating was 1.10 or higher (25%), in 70 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. xeNTrik loses the most ELO on Dust 2 (−62 ELO, win rate 54%). Things go best from match 5 of the day (+25 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate. Got weaker: ELO −195. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 68.8, Headshots at 49%, Win rate at 51%. Last 30 days: 20 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.