xdxdxdxdxd15

Croatia
On FACEIT since 2023 177 matches tracked 72 matches in 30 days
ELO ▼ 44
2,023
30-day peak: 2,204
Rank EU
#231,035
Croatia #486 in Croatia
Last updated:

How does xdxdxdxdxd15 play?

Rating 0.98 (from 127 matches) K/R 0.71 ADR 75.8 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 92%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 30%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 17x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +434
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.9, Headshots −2 pp, Win rate −3 pp

Sep to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.65
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.80. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −84 ELO
27 matches · 44% win rate
In match 3 of the day −71 ELO
35 matches · 40% win rate
Between 6:00 and 12:00 +27 ELO, win rate 48%
On Mondays +29 ELO, win rate 39%

xdxdxdxdxd15 loses the most ELO in match 4 of the day: −84 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Cache
  3. Most kills in a match: 33 · Overpass

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 40%
0.72 better than 41%
77.8 better than 36%
0.97 better than 31%
52% of 164 duels better than 57%
46% of 28 situations better than 75%
Dust 244
57% better than 72%
0.69 better than 26%
71.9 better than 9%
1.01 better than 43%
47% of 109 duels better than 29%
45% of 31 situations better than 73%
Ancient27
63% better than 85%
0.72 better than 39%
76.7 better than 26%
1.01 better than 45%
55% of 73 duels better than 74%
50% of 18 situations better than 80%
Anubis20
60% better than 79%
0.69 better than 26%
75.9 better than 25%
0.98 better than 32%
47% of 83 duels better than 26%
50% of 16 situations better than 77%
Cache9
44% -
0.71 -
77.1 -
1.01-
46% of 37 duels -
75% of 4 situations -
Nuke8
25% -
0.72 -
81.0 -
0.50-
25% of 4 duels -
-
Inferno6
67% -
0.67 -
68.2 -
-
-
-
Train3
67% -
0.78 -
88.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xdxdxdxdxd15 plays

Across 177 matches xdxdxdxdxd15 averages K/R 0.71 and ADR 75.8; the rating across the 127 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 45 of 127 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 127 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. xdxdxdxdxd15 loses the most ELO in match 4 of the day (−84 ELO, win rate 44%). Things go best in match 2 of the day (+279 ELO, win rate 60%). Match no. 1 of the day goes best: 63% win rate, +104 ELO. Improved over the last three months: ELO +434. Got weaker: K/R −0.05, ADR −4.9, Headshots −2 pp, Win rate −3 pp. Last 30 days: 72 matches, win rate 49%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.