xdxdxdxdx231

South Korea
On FACEIT since 2024 222 matches tracked 52 matches in 30 days
ELO ▲ 175
2,452
30-day peak: 2,516
Rank EU
#62,179
South Korea #985 in South Korea
Last updated:

How does xdxdxdxdx231 play?

Rating 1.09 K/R 0.78 ADR 82.1 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 27%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.5
Knife kills 1 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 32x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +365
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 82.3, Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −118 ELO
44 matches · 52% win rate
On Mirage −96 ELO
78 matches · 46% win rate
Between 0:00 and 6:00 −90 ELO, win rate 40%
On Sundays +15 ELO, win rate 40%

xdxdxdxdx231 loses the most ELO on Anubis: −118 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 27%
0.80 better than 74%
83.8 better than 64%
1.13 better than 78%
57% of 345 duels better than 81%
44% of 48 situations better than 68%
Ancient44
64% better than 85%
0.78 better than 66%
83.3 better than 59%
1.10 better than 71%
55% of 186 duels better than 71%
47% of 34 situations better than 75%
Anubis44
52% better than 45%
0.82 better than 83%
88.0 better than 81%
1.15 better than 83%
58% of 178 duels better than 83%
16% of 31 situations better than 8%
Dust 242
43% better than 19%
0.71 better than 34%
74.0 better than 15%
1.01 better than 40%
56% of 171 duels better than 75%
41% of 27 situations better than 60%
Cache8
63% -
0.71 -
77.2 -
0.94-
41% of 29 duels -
25% of 8 situations -
Inferno6
50% -
0.73 -
74.1 -
1.04-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xdxdxdxdx231 plays

Across 222 matches xdxdxdxdx231 averages K/R 0.78, ADR 82.1 and a rating of 1.09. Biggest strength: Opening duels won at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 44 matches. In 106 of 222 matches the rating was 1.10 or higher (48%), in 65 it was below 0.90. In 161 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. xdxdxdxdx231 loses the most ELO on Anubis (−118 ELO, win rate 52%). Things go best on Ancient (+137 ELO, win rate 64%). Improved over the last three months: ELO +365. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 82.3, Win rate at 51%. Last 30 days: 52 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.