xdxdddddxd

Germany
On FACEIT since 2024 292 matches tracked 104 matches in 30 days
ELO ▲ 293
3,482
30-day peak: 3,594
Rank EU ▼ 397 places
#1,061 #27 in DE
30 days · before #664 · best #664
Last updated:

How does xdxdddddxd play?

Rating 1.02 (from 134 matches) K/R 0.76 ADR 85.5 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 4%−7 pp better than 24%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.8
Knife kills 2 in 292 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 38x 4K, 4 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, ADR at 86.0, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.76.

Patterns

From the last 292 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −4 ELO
36 matches · 47% wins
In match 2 of the day −3 ELO
39 matches · 41% wins
Between 6:00 and 12:00 ±0 ELO, win rate 39%
On Thursdays −151 ELO, win rate 40%

xdxdddddxd loses the most ELO on Anubis: −4 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
55% better than 61%
0.78 better than 67%
87.0 better than 79%
1.02 better than 45%
57% of 612 duels better than 80%
23% of 48 situations better than 11%
Dust 258
55% better than 60%
0.70 better than 30%
79.5 better than 43%
0.95 better than 21%
49% of 203 duels better than 37%
45% of 29 situations better than 71%
Anubis36
47% better than 30%
0.81 better than 80%
88.3 better than 84%
1.12 better than 75%
52% of 168 duels better than 53%
39% of 18 situations better than 52%
Nuke34
59% better than 58%
0.78 better than 56%
89.4 better than 77%
1.08-
54% of 156 duels level
33% of 12 situations better than 37%
Inferno7
57% -
0.72 -
84.1 -
0.92-
58% of 36 duels -
-
Ancient6
17% -
0.70 -
79.3 -
0.97-
41% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xdxdddddxd plays

Across 292 matches xdxdddddxd averages K/R 0.76 and ADR 85.5; the rating across the 134 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 16.6 kills per match, 56% of them headshots. The strongest map is Nuke with a 59% win rate in 34 matches. In 51 of 134 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 242 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. xdxdddddxd loses the most ELO on Anubis (−4 ELO, win rate 47%). Things go best on Mirage (+130 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.76, ADR at 86.0, Win rate at 54%. Last 30 days: 104 matches, win rate 54%, ELO balance +238.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.