xdxd001

ME
On FACEIT since 2018 244 matches tracked 124 matches in 30 days
ELO ▲ 19
2,991
30-day peak: 3,329
Rank EU ▼ 3,820 places
#8,084 #19 in ME
30 days · before #4,264 · best #4,264
Last updated:

How does xdxd001 play?

Rating 1.15 (from 144 matches) K/R 0.80 ADR 87.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 144 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 24%+13 pp better than 90%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.4
Knife kills 15 in 244 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 33x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +398
= Stayed the same
K/R at 0.81, ADR at 86.8, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.81 (at the start 0.78).

Patterns

From the last 244 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −52 ELO
43 matches · 49% wins
On Ancient −35 ELO
38 matches · 50% wins
On Thursdays −8 ELO, win rate 49%

xdxd001 loses the most ELO in match 3 of the day: −52 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
60% better than 79%
0.83 better than 85%
88.0 better than 82%
1.19 better than 90%
59% of 455 duels better than 88%
37% of 57 situations better than 46%
Dust 276
57% better than 67%
0.80 better than 77%
88.2 better than 81%
1.12 better than 74%
60% of 380 duels better than 88%
43% of 46 situations better than 64%
Ancient38
50% better than 41%
0.83 better than 84%
90.9 better than 89%
1.17 better than 85%
55% of 161 duels better than 70%
42% of 12 situations better than 65%
Nuke13
23% -
0.59 -
71.5 -
0.90-
33% of 33 duels -
25% of 12 situations -
Anubis8
38% -
0.62 -
68.8 -
0.88-
39% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xdxd001 plays

Across 244 matches xdxd001 averages K/R 0.80 and ADR 87.0; the rating across the 144 rated matches is 1.15. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 17.8 kills per match, 51% of them headshots. The strongest map is Mirage with a 60% win rate in 106 matches. In 79 of 144 matches the rating was 1.10 or higher (55%), in 39 it was below 0.90. In 154 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.34. xdxd001 loses the most ELO in match 3 of the day (−52 ELO, win rate 49%). Things go best on Dust 2 (+165 ELO, win rate 57%). Improved over the last three months: Win rate +5 pp, ELO +398. Unchanged in recent months: K/R at 0.81, ADR at 86.8, Headshots at 51%. Last 30 days: 124 matches, win rate 54%, ELO balance +154.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.