VOIDR

Russia
On FACEIT since 2014 227 matches tracked 227 matches in 30 days
ELO ▼ 540
2,996
30-day peak: 3,588
Rank EU ▼ 7,964 places
#8,809
Russia #2,523 in Russia
30 days · prev. #845 · best #845
Last updated:

How does VOIDR play?

Rating 0.97 K/R 0.67 ADR 75.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.6
Knife kills 2 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 16x 4K, 4 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −236 ELO
40 matches · 48% win rate
On Mirage −207 ELO
72 matches · 38% win rate
On Wednesdays −226 ELO, win rate 38%

VOIDR loses the most ELO on Anubis: −236 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.47 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
38% better than 5%
0.67 better than 14%
75.7 better than 20%
0.93 better than 12%
51% of 284 duels better than 43%
24% of 42 situations better than 11%
Ancient54
63% better than 79%
0.70 better than 23%
76.7 better than 22%
1.03 better than 42%
53% of 247 duels better than 55%
41% of 44 situations better than 56%
Anubis40
48% better than 31%
0.63 better than 4%
73.1 better than 10%
0.91 better than 8%
52% of 147 duels right on the average
30% of 23 situations better than 28%
Dust 225
44% better than 18%
0.64 better than 7%
74.9 better than 17%
0.95 better than 15%
49% of 86 duels better than 32%
50% of 18 situations better than 80%
Cache23
43% better than 12%
0.72 better than 24%
76.9 better than 17%
1.06 better than 34%
57% of 100 duels better than 65%
33% of 15 situations better than 34%
Nuke12
33% -
0.72 -
72.5 -
1.08-
62% of 39 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VOIDR plays

Across 227 matches VOIDR averages K/R 0.67, ADR 75.3 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 14.4 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 54 matches. In 75 of 227 matches the rating was 1.10 or higher (33%), in 100 it was below 0.90. In 227 matches with detailed stats: 16 4Ks and 4 aces. VOIDR loses the most ELO on Anubis (−236 ELO, win rate 48%). Things go best on Ancient (+360 ELO, win rate 63%). Match no. 3 of the day goes best: 62% win rate, +119 ELO. Last 30 days: 227 matches, win rate 46%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.