VOIDR

Sweden
On FACEIT since 2014 177 matches tracked 177 matches in 30 days
ELO ▼ 187
3,349
30-day peak: 3,588
Rank EU ▼ 1,194 places
#2,039
Sweden #73 in Sweden
30 days · prev. #845 · best #845
Last updated:

How does VOIDR play?

Rating 0.98 K/R 0.68 ADR 75.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.6
Knife kills 1 in 177 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 18%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 12x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −205 ELO
36 matches · 50% win rate
On Mirage −147 ELO
57 matches · 40% win rate
Between 18:00 and 24:00 −148 ELO, win rate 43%
On Fridays −122 ELO, win rate 41%

VOIDR loses the most ELO on Anubis: −205 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 2.41 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
40% better than 5%
0.68 better than 15%
77.1 better than 25%
0.95 better than 14%
51% of 214 duels better than 40%
25% of 32 situations better than 13%
Ancient38
63% better than 76%
0.70 better than 23%
75.4 better than 16%
1.04 better than 43%
51% of 165 duels better than 41%
32% of 34 situations better than 32%
Anubis36
50% better than 32%
0.64 better than 7%
73.6 better than 11%
0.92 better than 10%
52% of 132 duels better than 46%
29% of 21 situations better than 26%
Cache19
47% better than 14%
0.73 better than 24%
76.4 better than 14%
1.07 better than 35%
60% of 84 duels better than 76%
29% of 14 situations better than 26%
Dust 219
47% better than 21%
0.62 better than 3%
75.0 better than 16%
0.94 better than 12%
44% of 61 duels better than 11%
62% of 13 situations better than 94%
Nuke8
38% -
0.72 -
75.8 -
1.12-
65% of 23 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VOIDR plays

Across 177 matches VOIDR averages K/R 0.68, ADR 75.7 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 38 matches. In 63 of 177 matches the rating was 1.10 or higher (36%), in 73 it was below 0.90. In 177 matches with detailed stats: 12 4Ks and 3 aces. VOIDR loses the most ELO on Anubis (−205 ELO, win rate 50%). Things go best on Ancient (+180 ELO, win rate 63%). Match no. 3 of the day goes best: 62% win rate, +119 ELO. Last 30 days: 177 matches, win rate 49%, net ELO −186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.