xdf21

Russia
On FACEIT since 2025 138 matches tracked 65 matches in 30 days
ELO ▼ 142
2,024
30-day peak: 2,166
Rank EU
#226,981
Russia #63,994 in Russia
Last updated:

How does xdf21 play?

Rating 0.94 K/R 0.69 ADR 80.6 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.7
Knife kills 4 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 7 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +12.0, Headshots +2 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −195

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.60). Slightly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
27 matches · 44% win rate
In match 1 of the day +19 ELO
31 matches · 42% win rate
On Saturdays −25 ELO, win rate 45%

xdf21 loses the most ELO on Dust 2: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 34%
0.72 better than 41%
84.5 better than 70%
0.97 better than 30%
54% of 227 duels better than 67%
41% of 17 situations better than 60%
Ancient34
68% better than 92%
0.67 better than 18%
80.2 better than 43%
0.93 better than 20%
52% of 183 duels better than 54%
58% of 12 situations better than 92%
Dust 227
44% better than 25%
0.67 better than 19%
76.6 better than 27%
0.93 better than 17%
52% of 147 duels better than 55%
50% of 8 situations better than 81%
Anubis17
47% better than 34%
0.60 better than 4%
71.6 better than 8%
0.82 better than 3%
36% of 88 duels better than 1%
50% of 6 situations better than 80%
Inferno15
47% better than 28%
0.75 right on the average
86.5 better than 68%
1.00 better than 29%
57% of 95 duels better than 67%
50% of 6 situations better than 75%
Nuke6
33% -
0.78 -
83.3 -
1.04-
61% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xdf21 plays

Across 138 matches xdf21 averages K/R 0.69, ADR 80.6 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 42% headshots. The strongest map is Ancient with a 68% win rate in 34 matches. In 37 of 138 matches the rating was 1.10 or higher (27%), in 66 it was below 0.90. In 104 matches with detailed stats: 11 4Ks and 7 aces. Best month by rating: October 2026 at 1.05. xdf21 loses the most ELO on Dust 2 (−49 ELO, win rate 44%). Things go best on Mirage (+57 ELO, win rate 47%). From match no. 5 of the day on, things go best: 61% win rate, +36 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +12.0, Headshots +2 pp, Win rate +12 pp. Got weaker: ELO −195. Last 30 days: 65 matches, win rate 52%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.