xdf-

Russia
On FACEIT since 2022 165 matches tracked 33 matches in 30 days
ELO ▲ 76
2,146
30-day peak: 2,161
Rank EU
#158,422
Russia #44,766 in Russia
Last updated:

How does xdf- play?

Rating 1.11 K/R 0.79 ADR 82.5 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.6
Knife kills 2 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +8 pp, ELO +348
= Stayed the same
Rating at 1.12, ADR at 82.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
25 matches · 44% win rate
On Dust 2 −23 ELO
42 matches · 48% win rate
Between 0:00 and 6:00 −38 ELO, win rate 35%
On Thursdays −12 ELO, win rate 41%

xdf- loses the most ELO on Anubis: −34 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.57 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% better than 66%
0.81 better than 81%
84.0 better than 68%
1.14 better than 82%
52% of 253 duels better than 56%
38% of 45 situations right on the average
Dust 242
48% better than 37%
0.81 better than 82%
84.9 better than 73%
1.16 better than 86%
53% of 204 duels better than 60%
28% of 25 situations better than 23%
Anubis25
44% better than 25%
0.81 better than 83%
83.4 better than 67%
1.11 better than 77%
56% of 147 duels better than 75%
36% of 11 situations better than 44%
Ancient19
53% right on the average
0.79 better than 73%
79.9 better than 42%
1.09 better than 71%
54% of 68 duels better than 66%
39% of 18 situations better than 56%
Nuke8
38% -
0.61 -
70.3 -
0.90-
52% of 33 duels -
50% of 6 situations -
Cache6
67% -
0.75 -
81.6 -
1.04-
74% of 19 duels -
50% of 4 situations -
Inferno4
25% -
0.66 -
63.9 -
0.85-
59% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xdf- plays

Across 165 matches xdf- averages K/R 0.79, ADR 82.5 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 60 matches. In 77 of 165 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 144 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. xdf- loses the most ELO on Anubis (−34 ELO, win rate 44%). Things go best in match 4 of the day (±0 ELO, win rate 55%). From match no. 5 of the day on, things go best: 67% win rate, −12 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +8 pp, ELO +348. Unchanged in recent months: Rating at 1.12, ADR at 82.9. Last 30 days: 33 matches, win rate 48%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.