xder999

American Samoa
On FACEIT since 2019 238 matches tracked 80 matches in 30 days
ELO ▲ 83
2,485
30-day peak: 2,612
Rank EU
#55,774
American Samoa #18 in American Samoa
Last updated:

How does xder999 play?

Rating 1.10 K/R 0.78 ADR 82.5 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.7
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +460
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 82.9
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −14 ELO
48 matches · 44% win rate
Between 12:00 and 18:00 +178 ELO, win rate 45%
On Fridays ±0 ELO, win rate 32%

xder999 loses the most ELO on Ancient: −14 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.46 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 55%
0.77 better than 62%
82.6 better than 57%
1.08 better than 64%
51% of 206 duels right on the average
38% of 47 situations right on the average
Anubis58
57% better than 66%
0.76 better than 56%
80.2 better than 44%
1.08 better than 63%
59% of 161 duels better than 89%
51% of 37 situations better than 83%
Ancient48
44% better than 24%
0.81 better than 79%
84.7 better than 66%
1.15 better than 84%
64% of 122 duels better than 97%
40% of 25 situations better than 57%
Inferno23
39% better than 10%
0.78 better than 61%
83.9 better than 55%
1.11 better than 61%
60% of 72 duels better than 83%
33% of 12 situations better than 40%
Nuke12
50% -
0.79 -
82.2 -
1.15-
49% of 35 duels -
44% of 9 situations -
Cache11
64% -
0.81 -
85.8 -
1.11-
60% of 30 duels -
100% of 2 situations -
Dust 27
29% -
0.71 -
78.7 -
0.98-
39% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xder999 plays

Across 238 matches xder999 averages K/R 0.78, ADR 82.5 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 109 of 238 matches the rating was 1.10 or higher (46%), in 74 it was below 0.90. In 170 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. xder999 loses the most ELO on Ancient (−14 ELO, win rate 44%). Things go best on Mirage (+227 ELO, win rate 53%). Improved over the last three months: Win rate +4 pp, ELO +460. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 82.9. Last 30 days: 80 matches, win rate 51%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.